#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "util/u_inlines.h"
+#include "util/u_upload_mgr.h"
#include "st_debug.h"
#include "st_context.h"
* avoid gratuitous rendering synchronization.
* Let's use a user buffer to avoid an unnecessary copy.
*/
- cb.buffer = pipe_user_buffer_create(pipe->screen,
- params->ParameterValues,
- paramBytes,
- PIPE_BIND_CONSTANT_BUFFER);
- cb.buffer_offset = 0;
+ if (st->constbuf_uploader) {
+ cb.buffer = NULL;
+ u_upload_data(st->constbuf_uploader, 0, paramBytes,
+ params->ParameterValues, &cb.buffer_offset, &cb.buffer);
+ } else {
+ cb.buffer = pipe_user_buffer_create(pipe->screen,
+ params->ParameterValues,
+ paramBytes,
+ PIPE_BIND_CONSTANT_BUFFER);
+ cb.buffer_offset = 0;
+ }
cb.buffer_size = paramBytes;
if (ST_DEBUG & DEBUG_CONSTANTS) {
- debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
+ debug_printf("%s(shader=%d, numParams=%d, stateFlags=0x%x)\n",
__FUNCTION__, shader_type, params->NumParameters,
params->StateFlags);
_mesa_print_parameter_list(params);