st->ctx->Query.CurrentOcclusionObject->Active)
dsa->depth.occlusion_count = 1;
- if (st->ctx->Stencil.Enabled) {
+ if (st->ctx->Stencil.Enabled && st->ctx->Visual.stencilBits > 0) {
dsa->stencil[0].enabled = 1;
dsa->stencil[0].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[0]);
dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[0]);
dsa->stencil[0].value_mask = st->ctx->Stencil.ValueMask[0] & 0xff;
dsa->stencil[0].write_mask = st->ctx->Stencil.WriteMask[0] & 0xff;
- if (st->ctx->Stencil.TestTwoSide) {
+ if (st->ctx->Stencil._TestTwoSide) {
dsa->stencil[1].enabled = 1;
dsa->stencil[1].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[1]);
dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[1]);
dsa->stencil[1].value_mask = st->ctx->Stencil.ValueMask[1] & 0xff;
dsa->stencil[1].write_mask = st->ctx->Stencil.WriteMask[1] & 0xff;
}
+ else {
+ dsa->stencil[1] = dsa->stencil[0];
+ dsa->stencil[1].enabled = 0;
+ }
}
if (st->ctx->Color.AlphaEnabled) {
const struct st_tracked_state st_update_depth_stencil_alpha = {
- .name = "st_update_depth_stencil",
- .dirty = {
- .mesa = (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR),
- .st = 0,
+ "st_update_depth_stencil", /* name */
+ { /* dirty */
+ (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */
+ 0, /* st */
},
- .update = update_depth_stencil_alpha
+ update_depth_stencil_alpha /* update */
};