#include "st_context.h"
-#include "st_cache.h"
#include "st_atom.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
/**
}
static void
-update_depth_stencil(struct st_context *st)
+update_depth_stencil_alpha(struct st_context *st)
{
- struct pipe_depth_stencil_state depth_stencil;
- const struct cso_depth_stencil *cso;
+ struct pipe_depth_stencil_alpha_state *dsa = &st->state.depth_stencil;
- memset(&depth_stencil, 0, sizeof(depth_stencil));
+ memset(dsa, 0, sizeof(*dsa));
- depth_stencil.depth.enabled = st->ctx->Depth.Test;
- depth_stencil.depth.writemask = st->ctx->Depth.Mask;
- depth_stencil.depth.func = st_compare_func_to_pipe(st->ctx->Depth.Func);
+ dsa->depth.enabled = st->ctx->Depth.Test;
+ dsa->depth.writemask = st->ctx->Depth.Mask;
+ dsa->depth.func = st_compare_func_to_pipe(st->ctx->Depth.Func);
if (st->ctx->Query.CurrentOcclusionObject &&
st->ctx->Query.CurrentOcclusionObject->Active)
- depth_stencil.depth.occlusion_count = 1;
-
- if (st->ctx->Stencil.Enabled) {
- depth_stencil.stencil.front_enabled = 1;
- depth_stencil.stencil.front_func = st_compare_func_to_pipe(st->ctx->Stencil.Function[0]);
- depth_stencil.stencil.front_fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[0]);
- depth_stencil.stencil.front_zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[0]);
- depth_stencil.stencil.front_zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[0]);
- depth_stencil.stencil.ref_value[0] = st->ctx->Stencil.Ref[0] & 0xff;
- depth_stencil.stencil.value_mask[0] = st->ctx->Stencil.ValueMask[0] & 0xff;
- depth_stencil.stencil.write_mask[0] = st->ctx->Stencil.WriteMask[0] & 0xff;
- if (st->ctx->Stencil.TestTwoSide) {
- depth_stencil.stencil.back_enabled = 1;
- depth_stencil.stencil.back_func = st_compare_func_to_pipe(st->ctx->Stencil.Function[1]);
- depth_stencil.stencil.back_fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[1]);
- depth_stencil.stencil.back_zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[1]);
- depth_stencil.stencil.back_zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[1]);
- depth_stencil.stencil.ref_value[1] = st->ctx->Stencil.Ref[1] & 0xff;
- depth_stencil.stencil.value_mask[1] = st->ctx->Stencil.ValueMask[1] & 0xff;
- depth_stencil.stencil.write_mask[1] = st->ctx->Stencil.WriteMask[1] & 0xff;
+ dsa->depth.occlusion_count = 1;
+
+ if (st->ctx->Stencil.Enabled && st->ctx->Visual.stencilBits > 0) {
+ dsa->stencil[0].enabled = 1;
+ dsa->stencil[0].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[0]);
+ dsa->stencil[0].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[0]);
+ dsa->stencil[0].zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[0]);
+ dsa->stencil[0].zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[0]);
+ dsa->stencil[0].ref_value = st->ctx->Stencil.Ref[0] & 0xff;
+ dsa->stencil[0].valuemask = st->ctx->Stencil.ValueMask[0] & 0xff;
+ dsa->stencil[0].writemask = st->ctx->Stencil.WriteMask[0] & 0xff;
+
+ if (st->ctx->Stencil._TestTwoSide) {
+ dsa->stencil[1].enabled = 1;
+ dsa->stencil[1].func = st_compare_func_to_pipe(st->ctx->Stencil.Function[1]);
+ dsa->stencil[1].fail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.FailFunc[1]);
+ dsa->stencil[1].zfail_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZFailFunc[1]);
+ dsa->stencil[1].zpass_op = gl_stencil_op_to_pipe(st->ctx->Stencil.ZPassFunc[1]);
+ dsa->stencil[1].ref_value = st->ctx->Stencil.Ref[1] & 0xff;
+ dsa->stencil[1].valuemask = st->ctx->Stencil.ValueMask[1] & 0xff;
+ dsa->stencil[1].writemask = st->ctx->Stencil.WriteMask[1] & 0xff;
+ }
+ else {
+ dsa->stencil[1] = dsa->stencil[0];
+ dsa->stencil[1].enabled = 0;
}
}
- cso = st_cached_depth_stencil_state(st, &depth_stencil);
- if (st->state.depth_stencil != cso) {
- /* state has changed */
- st->state.depth_stencil = cso;
- st->pipe->bind_depth_stencil_state(st->pipe, cso->data); /* bind new state */
+ if (st->ctx->Color.AlphaEnabled) {
+ dsa->alpha.enabled = 1;
+ dsa->alpha.func = st_compare_func_to_pipe(st->ctx->Color.AlphaFunc);
+ dsa->alpha.ref_value = st->ctx->Color.AlphaRef;
}
+
+ cso_set_depth_stencil_alpha(st->cso_context, dsa);
}
-const struct st_tracked_state st_update_depth_stencil = {
- .name = "st_update_depth_stencil",
- .dirty = {
- .mesa = (_NEW_DEPTH|_NEW_STENCIL),
- .st = 0,
+const struct st_tracked_state st_update_depth_stencil_alpha = {
+ "st_update_depth_stencil", /* name */
+ { /* dirty */
+ (_NEW_DEPTH|_NEW_STENCIL|_NEW_COLOR), /* mesa */
+ 0, /* st */
},
- .update = update_depth_stencil
+ update_depth_stencil_alpha /* update */
};