dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func);
}
- if (ctx->Query.CurrentOcclusionObject &&
- ctx->Query.CurrentOcclusionObject->Active)
- dsa->depth.occlusion_count = 1;
-
if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) {
dsa->stencil[0].enabled = 1;
dsa->stencil[0].func = st_compare_func_to_pipe(ctx->Stencil.Function[0]);