memset(dsa, 0, sizeof(*dsa));
- dsa->depth.enabled = ctx->Depth.Test;
- dsa->depth.writemask = ctx->Depth.Mask;
- dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func);
-
- if (ctx->Query.CurrentOcclusionObject &&
- ctx->Query.CurrentOcclusionObject->Active)
- dsa->depth.occlusion_count = 1;
+ if (ctx->Depth.Test && ctx->DrawBuffer->Visual.depthBits > 0) {
+ dsa->depth.enabled = 1;
+ dsa->depth.writemask = ctx->Depth.Mask;
+ dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func);
+ }
if (ctx->Stencil.Enabled && ctx->DrawBuffer->Visual.stencilBits > 0) {
dsa->stencil[0].enabled = 1;