#include "pipe/p_defines.h"
#include "cso_cache/cso_context.h"
-#include "main/core.h"
#include "main/stencil.h"
if (ctx->DrawBuffer->Visual.depthBits > 0) {
if (ctx->Depth.Test) {
dsa->depth.enabled = 1;
- dsa->depth.writemask = ctx->Depth.Mask;
dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func);
+ if (dsa->depth.func != PIPE_FUNC_EQUAL)
+ dsa->depth.writemask = ctx->Depth.Mask;
}
if (ctx->Depth.BoundsTest) {
dsa->depth.bounds_test = 1;
dsa->stencil[0].writemask = ctx->Stencil.WriteMask[0] & 0xff;
sr.ref_value[0] = _mesa_get_stencil_ref(ctx, 0);
- if (ctx->Stencil._TestTwoSide) {
+ if (_mesa_stencil_is_two_sided(ctx)) {
const GLuint back = ctx->Stencil._BackFace;
dsa->stencil[1].enabled = 1;
dsa->stencil[1].func = st_compare_func_to_pipe(ctx->Stencil.Function[back]);