if (ctx->DrawBuffer->Visual.depthBits > 0) {
if (ctx->Depth.Test) {
dsa->depth.enabled = 1;
- dsa->depth.writemask = ctx->Depth.Mask;
dsa->depth.func = st_compare_func_to_pipe(ctx->Depth.Func);
+ if (dsa->depth.func != PIPE_FUNC_EQUAL)
+ dsa->depth.writemask = ctx->Depth.Mask;
}
if (ctx->Depth.BoundsTest) {
dsa->depth.bounds_test = 1;