glsl: fix some uninitialized pointers
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
index 0a6974d8a7fe5f9bb54105bf8db073ea3424b284..3ef919a45e9df39d61345cae2f1f6dbe4f1fe663 100644 (file)
 #include "st_context.h"
 #include "st_atom.h"
 #include "st_cb_fbo.h"
+#include "st_public.h"
+#include "st_texture.h"
 #include "pipe/p_context.h"
+#include "pipe/p_inlines.h"
 #include "cso_cache/cso_context.h"
 
 
+
+/**
+ * When doing GL render to texture, we have to be sure that finalize_texture()
+ * didn't yank out the pipe_texture that we earlier created a surface for.
+ * Check for that here and create a new surface if needed.
+ */
+static void
+update_renderbuffer_surface(struct st_context *st,
+                            struct st_renderbuffer *strb)
+{
+   struct pipe_screen *screen = st->pipe->screen;
+   struct pipe_texture *texture = strb->rtt->pt;
+   int rtt_width = strb->Base.Width;
+   int rtt_height = strb->Base.Height;
+
+   if (!strb->surface ||
+       strb->surface->texture != texture ||
+       strb->surface->width != rtt_width ||
+       strb->surface->height != rtt_height) {
+      GLuint level;
+      /* find matching mipmap level size */
+      for (level = 0; level <= texture->last_level; level++) {
+         if (texture->width[level] == rtt_width &&
+             texture->height[level] == rtt_height) {
+
+            pipe_surface_reference(&strb->surface, NULL);
+
+            strb->surface = screen->get_tex_surface(screen,
+                                              texture,
+                                              strb->rtt_face,
+                                              level,
+                                              strb->rtt_slice,
+                                              PIPE_BUFFER_USAGE_GPU_READ |
+                                              PIPE_BUFFER_USAGE_GPU_WRITE);
+#if 0
+            printf("-- alloc new surface %d x %d into tex %p\n",
+                   strb->surface->width, strb->surface->height,
+                   texture);
+#endif
+            break;
+         }
+      }
+   }
+}
+
+
 /**
  * Update framebuffer state (color, depth, stencil, etc. buffers)
- * XXX someday: separate draw/read buffers.
  */
 static void
 update_framebuffer_state( struct st_context *st )
@@ -48,46 +96,75 @@ update_framebuffer_state( struct st_context *st )
    struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
    struct gl_framebuffer *fb = st->ctx->DrawBuffer;
    struct st_renderbuffer *strb;
-   GLuint i, j;
-
-   memset(framebuffer, 0, sizeof(*framebuffer));
+   GLuint i;
 
    framebuffer->width = fb->Width;
    framebuffer->height = fb->Height;
 
+   /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
+
    /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
     * to determine which surfaces to draw to
     */
-   framebuffer->num_cbufs = 0;
-   for (j = 0; j < MAX_DRAW_BUFFERS; j++) {
-      for (i = 0; i < fb->_NumColorDrawBuffers[j]; i++) {
-         strb = st_renderbuffer(fb->_ColorDrawBuffers[j][i]);
-         assert(strb->surface);
-         framebuffer->cbufs[framebuffer->num_cbufs] = strb->surface;
-         framebuffer->num_cbufs++;
+   framebuffer->nr_cbufs = 0;
+   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
+      strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
+
+      if (strb) {
+         /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
+         if (strb->rtt) {
+            /* rendering to a GL texture, may have to update surface */
+            update_renderbuffer_surface(st, strb);
+         }
+
+         if (strb->surface) {
+            pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
+                                   strb->surface);
+            framebuffer->nr_cbufs++;
+         }
       }
    }
+   for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
+      pipe_surface_reference(&framebuffer->cbufs[i], NULL);
+   }
 
+   /*
+    * Depth/Stencil renderbuffer/surface.
+    */
    strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
    if (strb) {
       strb = st_renderbuffer(strb->Base.Wrapped);
-      assert(strb->surface);
-      framebuffer->zsbuf = strb->surface;
+      if (strb->rtt) {
+         /* rendering to a GL texture, may have to update surface */
+         update_renderbuffer_surface(st, strb);
+      }
+      pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
    }
    else {
       strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
       if (strb) {
          strb = st_renderbuffer(strb->Base.Wrapped);
          assert(strb->surface);
-         framebuffer->zsbuf = strb->surface;
+         pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
       }
+      else
+         pipe_surface_reference(&framebuffer->zsbuf, NULL);
    }
 
    cso_set_framebuffer(st->cso_context, framebuffer);
 
-   if (fb->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT) {
+   if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
       if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
-         /* XXX copy back buf to front? */
+         /* copy back color buffer to front color buffer */
+         struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
+        struct pipe_surface *surf_front, *surf_back;
+         (void) st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT, &surf_front);
+         (void) st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT, &surf_back);
+
+         st->pipe->surface_copy(st->pipe,
+                                surf_front, 0, 0,  /* dest */
+                                surf_back, 0, 0,   /* src */
+                                fb->Width, fb->Height);
       }
       /* we're assuming we'll really draw to the front buffer */
       st->frontbuffer_status = FRONT_STATUS_DIRTY;
@@ -99,7 +176,7 @@ const struct st_tracked_state st_update_framebuffer = {
    "st_update_framebuffer",                            /* name */
    {                                                   /* dirty */
       _NEW_BUFFERS,                                    /* mesa */
-      0,                                               /* st */
+      ST_NEW_FRAMEBUFFER,                              /* st */
    },
    update_framebuffer_state                            /* update */
 };