glsl: fix some uninitialized pointers
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
index d3886f95cd707d34a02c6e250a7a9d0117b8f94f..3ef919a45e9df39d61345cae2f1f6dbe4f1fe663 100644 (file)
@@ -34,6 +34,7 @@
 #include "st_context.h"
 #include "st_atom.h"
 #include "st_cb_fbo.h"
+#include "st_public.h"
 #include "st_texture.h"
 #include "pipe/p_context.h"
 #include "pipe/p_inlines.h"
@@ -97,8 +98,6 @@ update_framebuffer_state( struct st_context *st )
    struct st_renderbuffer *strb;
    GLuint i;
 
-   memset(framebuffer, 0, sizeof(*framebuffer));
-
    framebuffer->width = fb->Width;
    framebuffer->height = fb->Height;
 
@@ -107,21 +106,31 @@ update_framebuffer_state( struct st_context *st )
    /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
     * to determine which surfaces to draw to
     */
-   framebuffer->num_cbufs = 0;
+   framebuffer->nr_cbufs = 0;
    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
       strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
 
-      /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
-      if (strb->rtt) {
-         /* rendering to a GL texture, may have to update surface */
-         update_renderbuffer_surface(st, strb);
+      if (strb) {
+         /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
+         if (strb->rtt) {
+            /* rendering to a GL texture, may have to update surface */
+            update_renderbuffer_surface(st, strb);
+         }
+
+         if (strb->surface) {
+            pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
+                                   strb->surface);
+            framebuffer->nr_cbufs++;
+         }
       }
-      
-      assert(strb->surface);
-      framebuffer->cbufs[framebuffer->num_cbufs] = strb->surface;
-      framebuffer->num_cbufs++;
+   }
+   for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
+      pipe_surface_reference(&framebuffer->cbufs[i], NULL);
    }
 
+   /*
+    * Depth/Stencil renderbuffer/surface.
+    */
    strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
    if (strb) {
       strb = st_renderbuffer(strb->Base.Wrapped);
@@ -129,33 +138,37 @@ update_framebuffer_state( struct st_context *st )
          /* rendering to a GL texture, may have to update surface */
          update_renderbuffer_surface(st, strb);
       }
-
-      assert(strb->surface);
-      framebuffer->zsbuf = strb->surface;
+      pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
    }
    else {
       strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
       if (strb) {
          strb = st_renderbuffer(strb->Base.Wrapped);
          assert(strb->surface);
-         framebuffer->zsbuf = strb->surface;
+         pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
       }
+      else
+         pipe_surface_reference(&framebuffer->zsbuf, NULL);
    }
 
    cso_set_framebuffer(st->cso_context, framebuffer);
 
-#if 0
-   if (fb->_ColorDrawBufferMask[0] & BUFFER_BIT_FRONT_LEFT) {
+   if (fb->_ColorDrawBufferIndexes[0] == BUFFER_FRONT_LEFT) {
       if (st->frontbuffer_status == FRONT_STATUS_COPY_OF_BACK) {
-         /* XXX copy back buf to front? */
+         /* copy back color buffer to front color buffer */
+         struct st_framebuffer *stfb = (struct st_framebuffer *) fb;
+        struct pipe_surface *surf_front, *surf_back;
+         (void) st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT, &surf_front);
+         (void) st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT, &surf_back);
+
+         st->pipe->surface_copy(st->pipe,
+                                surf_front, 0, 0,  /* dest */
+                                surf_back, 0, 0,   /* src */
+                                fb->Width, fb->Height);
       }
       /* we're assuming we'll really draw to the front buffer */
       st->frontbuffer_status = FRONT_STATUS_DIRTY;
    }
-#else
-#warning "fix me"
-   st->frontbuffer_status = FRONT_STATUS_DIRTY;
-#endif
 }