#include "pipe/p_context.h"
#include "pipe/p_inlines.h"
#include "cso_cache/cso_context.h"
+#include "util/u_rect.h"
+#include "util/u_math.h"
GLuint level;
/* find matching mipmap level size */
for (level = 0; level <= texture->last_level; level++) {
- if (texture->width[level] == rtt_width &&
- texture->height[level] == rtt_height) {
+ if (u_minify(texture->width0, level) == rtt_width &&
+ u_minify(texture->height0, level) == rtt_height) {
pipe_surface_reference(&strb->surface, NULL);
struct st_renderbuffer *strb;
GLuint i;
- memset(framebuffer, 0, sizeof(*framebuffer));
-
framebuffer->width = fb->Width;
framebuffer->height = fb->Height;
}
if (strb->surface) {
- framebuffer->cbufs[framebuffer->nr_cbufs] = strb->surface;
+ pipe_surface_reference(&framebuffer->cbufs[framebuffer->nr_cbufs],
+ strb->surface);
framebuffer->nr_cbufs++;
}
+ strb->defined = GL_TRUE; /* we'll be drawing something */
}
}
+ for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
+ pipe_surface_reference(&framebuffer->cbufs[i], NULL);
+ }
+ /*
+ * Depth/Stencil renderbuffer/surface.
+ */
strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
if (strb) {
strb = st_renderbuffer(strb->Base.Wrapped);
/* rendering to a GL texture, may have to update surface */
update_renderbuffer_surface(st, strb);
}
-
- framebuffer->zsbuf = strb->surface;
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
}
else {
strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
if (strb) {
strb = st_renderbuffer(strb->Base.Wrapped);
assert(strb->surface);
- framebuffer->zsbuf = strb->surface;
+ pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
}
+ else
+ pipe_surface_reference(&framebuffer->zsbuf, NULL);
}
cso_set_framebuffer(st->cso_context, framebuffer);
(void) st_get_framebuffer_surface(stfb, ST_SURFACE_FRONT_LEFT, &surf_front);
(void) st_get_framebuffer_surface(stfb, ST_SURFACE_BACK_LEFT, &surf_back);
- st->pipe->surface_copy(st->pipe,
- surf_front, 0, 0, /* dest */
- surf_back, 0, 0, /* src */
- fb->Width, fb->Height);
+ if (st->pipe->surface_copy) {
+ st->pipe->surface_copy(st->pipe,
+ surf_front, 0, 0, /* dest */
+ surf_back, 0, 0, /* src */
+ fb->Width, fb->Height);
+ } else {
+ util_surface_copy(st->pipe, FALSE,
+ surf_front, 0, 0,
+ surf_back, 0, 0,
+ fb->Width, fb->Height);
+ }
}
/* we're assuming we'll really draw to the front buffer */
st->frontbuffer_status = FRONT_STATUS_DIRTY;