mesa: add support for glUniformHandleui64*ARB()
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
index eb5f783cecbd32733d34a03074311fc60a6fbdd9..acbe98090347aac60d92e0246b3f6f7c56eeaf81 100644 (file)
@@ -43,6 +43,8 @@
 #include "util/u_math.h"
 #include "util/u_inlines.h"
 #include "util/u_format.h"
+#include "util/u_framebuffer.h"
+#include "main/framebuffer.h"
 
 
 /**
@@ -58,40 +60,87 @@ update_framebuffer_size(struct pipe_framebuffer_state *framebuffer,
                         struct pipe_surface *surface)
 {
    assert(surface);
-   assert(surface->width  < UINT_MAX);
-   assert(surface->height < UINT_MAX);
+   assert(surface->width  < USHRT_MAX);
+   assert(surface->height < USHRT_MAX);
    framebuffer->width  = MIN2(framebuffer->width,  surface->width);
    framebuffer->height = MIN2(framebuffer->height, surface->height);
 }
 
+/**
+ * Round up the requested multisample count to the next supported sample size.
+ */
+static unsigned
+framebuffer_quantize_num_samples(struct st_context *st, unsigned num_samples)
+{
+   struct pipe_screen *screen = st->pipe->screen;
+   int quantized_samples = 0;
+   unsigned msaa_mode;
+
+   if (!num_samples)
+      return 0;
+
+   /* Assumes the highest supported MSAA is a power of 2 */
+   msaa_mode = util_next_power_of_two(st->ctx->Const.MaxFramebufferSamples);
+   assert(!(num_samples > msaa_mode)); /* be safe from infinite loops */
+
+   /**
+    * Check if the MSAA mode that is higher than the requested
+    * num_samples is supported, and if so returning it.
+    */
+   for (; msaa_mode >= num_samples; msaa_mode = msaa_mode / 2) {
+      /**
+       * For ARB_framebuffer_no_attachment, A format of
+       * PIPE_FORMAT_NONE implies what number of samples is
+       * supported for a framebuffer with no attachment. Thus the
+       * drivers callback must be adjusted for this.
+       */
+      if (screen->is_format_supported(screen, PIPE_FORMAT_NONE,
+                                      PIPE_TEXTURE_2D, msaa_mode,
+                                      PIPE_BIND_RENDER_TARGET))
+         quantized_samples = msaa_mode;
+   }
+   return quantized_samples;
+}
 
 /**
  * Update framebuffer state (color, depth, stencil, etc. buffers)
  */
-static void
-update_framebuffer_state( struct st_context *st )
+void
+st_update_framebuffer_state( struct st_context *st )
 {
-   struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
+   struct pipe_framebuffer_state framebuffer;
    struct gl_framebuffer *fb = st->ctx->DrawBuffer;
    struct st_renderbuffer *strb;
    GLuint i;
 
    st_flush_bitmap_cache(st);
+   st_invalidate_readpix_cache(st);
 
    st->state.fb_orientation = st_fb_orientation(fb);
-   framebuffer->width  = UINT_MAX;
-   framebuffer->height = UINT_MAX;
 
-   /*printf("------ fb size %d x %d\n", fb->Width, fb->Height);*/
+   /**
+    * Quantize the derived default number of samples:
+    *
+    * A query to the driver of supported MSAA values the
+    * hardware supports is done as to legalize the number
+    * of application requested samples, NumSamples.
+    * See commit eb9cf3c for more information.
+    */
+   fb->DefaultGeometry._NumSamples =
+      framebuffer_quantize_num_samples(st, fb->DefaultGeometry.NumSamples);
+
+   framebuffer.width  = _mesa_geometric_width(fb);
+   framebuffer.height = _mesa_geometric_height(fb);
+   framebuffer.samples = _mesa_geometric_samples(fb);
+   framebuffer.layers = _mesa_geometric_layers(fb);
 
    /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
     * to determine which surfaces to draw to
     */
-   framebuffer->nr_cbufs = fb->_NumColorDrawBuffers;
+   framebuffer.nr_cbufs = fb->_NumColorDrawBuffers;
 
    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
-      pipe_surface_reference(&framebuffer->cbufs[i], NULL);
-
+      framebuffer.cbufs[i] = NULL;
       strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
 
       if (strb) {
@@ -102,15 +151,21 @@ update_framebuffer_state( struct st_context *st )
          }
 
          if (strb->surface) {
-            pipe_surface_reference(&framebuffer->cbufs[i], strb->surface);
-            update_framebuffer_size(framebuffer, strb->surface);
+            framebuffer.cbufs[i] = strb->surface;
+            update_framebuffer_size(&framebuffer, strb->surface);
          }
          strb->defined = GL_TRUE; /* we'll be drawing something */
       }
    }
 
-   for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
-      pipe_surface_reference(&framebuffer->cbufs[i], NULL);
+   for (i = framebuffer.nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
+      framebuffer.cbufs[i] = NULL;
+   }
+
+   /* Remove trailing GL_NONE draw buffers. */
+   while (framebuffer.nr_cbufs &&
+          !framebuffer.cbufs[framebuffer.nr_cbufs-1]) {
+      framebuffer.nr_cbufs--;
    }
 
    /*
@@ -122,46 +177,43 @@ update_framebuffer_state( struct st_context *st )
          /* rendering to a GL texture, may have to update surface */
          st_update_renderbuffer_surface(st, strb);
       }
-      pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
-      update_framebuffer_size(framebuffer, strb->surface);
+      framebuffer.zsbuf = strb->surface;
+      update_framebuffer_size(&framebuffer, strb->surface);
    }
    else {
       strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
       if (strb) {
-         assert(strb->surface);
-         pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
-         update_framebuffer_size(framebuffer, strb->surface);
+         if (strb->is_rtt) {
+            /* rendering to a GL texture, may have to update surface */
+            st_update_renderbuffer_surface(st, strb);
+         }
+         framebuffer.zsbuf = strb->surface;
+         update_framebuffer_size(&framebuffer, strb->surface);
       }
       else
-         pipe_surface_reference(&framebuffer->zsbuf, NULL);
+         framebuffer.zsbuf = NULL;
    }
 
 #ifdef DEBUG
    /* Make sure the resource binding flags were set properly */
-   for (i = 0; i < framebuffer->nr_cbufs; i++) {
-      assert(!framebuffer->cbufs[i] ||
-             framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
+   for (i = 0; i < framebuffer.nr_cbufs; i++) {
+      assert(!framebuffer.cbufs[i] ||
+             framebuffer.cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
    }
-   if (framebuffer->zsbuf) {
-      assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
+   if (framebuffer.zsbuf) {
+      assert(framebuffer.zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
    }
 #endif
 
-   if (framebuffer->width == UINT_MAX)
-      framebuffer->width = 0;
-   if (framebuffer->height == UINT_MAX)
-      framebuffer->height = 0;
-
-   cso_set_framebuffer(st->cso_context, framebuffer);
-}
+   if (framebuffer.width == USHRT_MAX)
+      framebuffer.width = 0;
+   if (framebuffer.height == USHRT_MAX)
+      framebuffer.height = 0;
 
+   cso_set_framebuffer(st->cso_context, &framebuffer);
 
-const struct st_tracked_state st_update_framebuffer = {
-   "st_update_framebuffer",                            /* name */
-   {                                                   /* dirty */
-      _NEW_BUFFERS,                                    /* mesa */
-      ST_NEW_FRAMEBUFFER,                              /* st */
-   },
-   update_framebuffer_state                            /* update */
-};
-
+   st->state.fb_width = framebuffer.width;
+   st->state.fb_height = framebuffer.height;
+   st->state.fb_num_samples = util_framebuffer_get_num_samples(&framebuffer);
+   st->state.fb_num_layers = util_framebuffer_get_num_layers(&framebuffer);
+}