#include "st_context.h"
#include "st_atom.h"
+#include "st_cb_bitmap.h"
#include "st_cb_fbo.h"
#include "st_texture.h"
#include "pipe/p_context.h"
#include "cso_cache/cso_context.h"
#include "util/u_math.h"
#include "util/u_inlines.h"
-
+#include "util/u_format.h"
/**
update_renderbuffer_surface(struct st_context *st,
struct st_renderbuffer *strb)
{
- struct pipe_screen *screen = st->pipe->screen;
- struct pipe_resource *resource = strb->rtt->pt;
+ struct pipe_context *pipe = st->pipe;
+ struct pipe_resource *resource = strb->rtt ? strb->rtt->pt : strb->texture;
int rtt_width = strb->Base.Width;
int rtt_height = strb->Base.Height;
+ enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : util_format_linear(resource->format);
if (!strb->surface ||
+ strb->surface->texture->nr_samples != strb->Base.NumSamples ||
+ strb->surface->format != format ||
strb->surface->texture != resource ||
strb->surface->width != rtt_width ||
strb->surface->height != rtt_height) {
for (level = 0; level <= resource->last_level; level++) {
if (u_minify(resource->width0, level) == rtt_width &&
u_minify(resource->height0, level) == rtt_height) {
+ struct pipe_surface surf_tmpl;
+ memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+ surf_tmpl.format = format;
+ surf_tmpl.u.tex.level = level;
+ surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
+ surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
pipe_surface_reference(&strb->surface, NULL);
- strb->surface = screen->get_tex_surface(screen,
- resource,
- strb->rtt_face,
- level,
- strb->rtt_slice,
- PIPE_BIND_RENDER_TARGET |
- PIPE_BIND_BLIT_SOURCE |
- PIPE_BIND_BLIT_DESTINATION );
+ strb->surface = pipe->create_surface(pipe,
+ resource,
+ &surf_tmpl);
#if 0
printf("-- alloc new surface %d x %d into tex %p\n",
strb->surface->width, strb->surface->height,
struct st_renderbuffer *strb;
GLuint i;
+ st_flush_bitmap_cache(st);
+
+ st->state.fb_orientation = st_fb_orientation(fb);
framebuffer->width = fb->Width;
framebuffer->height = fb->Height;
if (strb) {
/*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
- if (strb->rtt) {
+ if (strb->rtt ||
+ (strb->texture && util_format_is_srgb(strb->texture->format))) {
/* rendering to a GL texture, may have to update surface */
update_renderbuffer_surface(st, strb);
}
*/
strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
if (strb) {
- strb = st_renderbuffer(strb->Base.Wrapped);
if (strb->rtt) {
/* rendering to a GL texture, may have to update surface */
update_renderbuffer_surface(st, strb);
else {
strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
if (strb) {
- strb = st_renderbuffer(strb->Base.Wrapped);
assert(strb->surface);
pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
}
pipe_surface_reference(&framebuffer->zsbuf, NULL);
}
+#ifdef DEBUG
+ /* Make sure the resource binding flags were set properly */
+ for (i = 0; i < framebuffer->nr_cbufs; i++) {
+ assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
+ }
+ if (framebuffer->zsbuf) {
+ assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
+ }
+#endif
+
cso_set_framebuffer(st->cso_context, framebuffer);
}