glsl: add ir_emit_vertex and ir_end_primitive instruction types
[mesa.git] / src / mesa / state_tracker / st_atom_framebuffer.c
index 1cd55463379b16d44610b43afb7c0b9cfce41bab..c752640f49d9a5da1a6daeeea84c2882fd8c2001 100644 (file)
  
 #include "st_context.h"
 #include "st_atom.h"
+#include "st_cb_bitmap.h"
 #include "st_cb_fbo.h"
 #include "st_texture.h"
 #include "pipe/p_context.h"
 #include "cso_cache/cso_context.h"
 #include "util/u_math.h"
 #include "util/u_inlines.h"
-
+#include "util/u_format.h"
 
 
 /**
@@ -51,12 +52,15 @@ static void
 update_renderbuffer_surface(struct st_context *st,
                             struct st_renderbuffer *strb)
 {
-   struct pipe_screen *screen = st->pipe->screen;
-   struct pipe_resource *resource = strb->rtt->pt;
+   struct pipe_context *pipe = st->pipe;
+   struct pipe_resource *resource = strb->rtt ? strb->rtt->pt : strb->texture;
    int rtt_width = strb->Base.Width;
    int rtt_height = strb->Base.Height;
+   enum pipe_format format = st->ctx->Color.sRGBEnabled ? resource->format : util_format_linear(resource->format);
 
    if (!strb->surface ||
+       strb->surface->texture->nr_samples != strb->Base.NumSamples ||
+       strb->surface->format != format ||
        strb->surface->texture != resource ||
        strb->surface->width != rtt_width ||
        strb->surface->height != rtt_height) {
@@ -65,17 +69,18 @@ update_renderbuffer_surface(struct st_context *st,
       for (level = 0; level <= resource->last_level; level++) {
          if (u_minify(resource->width0, level) == rtt_width &&
              u_minify(resource->height0, level) == rtt_height) {
+            struct pipe_surface surf_tmpl;
+            memset(&surf_tmpl, 0, sizeof(surf_tmpl));
+            surf_tmpl.format = format;
+            surf_tmpl.u.tex.level = level;
+            surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
+            surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
 
             pipe_surface_reference(&strb->surface, NULL);
 
-            strb->surface = screen->get_tex_surface(screen,
-                                                   resource,
-                                                   strb->rtt_face,
-                                                   level,
-                                                   strb->rtt_slice,
-                                                   PIPE_BIND_RENDER_TARGET |
-                                                   PIPE_BIND_BLIT_SOURCE |
-                                                   PIPE_BIND_BLIT_DESTINATION );
+            strb->surface = pipe->create_surface(pipe,
+                                                 resource,
+                                                 &surf_tmpl);
 #if 0
             printf("-- alloc new surface %d x %d into tex %p\n",
                    strb->surface->width, strb->surface->height,
@@ -99,6 +104,9 @@ update_framebuffer_state( struct st_context *st )
    struct st_renderbuffer *strb;
    GLuint i;
 
+   st_flush_bitmap_cache(st);
+
+   st->state.fb_orientation = st_fb_orientation(fb);
    framebuffer->width = fb->Width;
    framebuffer->height = fb->Height;
 
@@ -113,7 +121,8 @@ update_framebuffer_state( struct st_context *st )
 
       if (strb) {
          /*printf("--------- framebuffer surface rtt %p\n", strb->rtt);*/
-         if (strb->rtt) {
+         if (strb->rtt ||
+             (strb->texture && util_format_is_srgb(strb->texture->format))) {
             /* rendering to a GL texture, may have to update surface */
             update_renderbuffer_surface(st, strb);
          }
@@ -135,7 +144,6 @@ update_framebuffer_state( struct st_context *st )
     */
    strb = st_renderbuffer(fb->Attachment[BUFFER_DEPTH].Renderbuffer);
    if (strb) {
-      strb = st_renderbuffer(strb->Base.Wrapped);
       if (strb->rtt) {
          /* rendering to a GL texture, may have to update surface */
          update_renderbuffer_surface(st, strb);
@@ -145,7 +153,6 @@ update_framebuffer_state( struct st_context *st )
    else {
       strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
       if (strb) {
-         strb = st_renderbuffer(strb->Base.Wrapped);
          assert(strb->surface);
          pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
       }
@@ -153,6 +160,16 @@ update_framebuffer_state( struct st_context *st )
          pipe_surface_reference(&framebuffer->zsbuf, NULL);
    }
 
+#ifdef DEBUG
+   /* Make sure the resource binding flags were set properly */
+   for (i = 0; i < framebuffer->nr_cbufs; i++) {
+      assert(framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
+   }
+   if (framebuffer->zsbuf) {
+      assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
+   }
+#endif
+
    cso_set_framebuffer(st->cso_context, framebuffer);
 }