uint *dest;
uint i, j;
- transfer = pipe_get_transfer(pipe,
- pt, 0, 0, PIPE_TRANSFER_WRITE,
- 0, 0, texSize, texSize);
- dest = (uint *) pipe_transfer_map(pipe, transfer);
+ dest = (uint *) pipe_transfer_map(pipe,
+ pt, 0, 0, PIPE_TRANSFER_WRITE,
+ 0, 0, texSize, texSize, &transfer);
/* Pack four 1D maps into a 2D texture:
* R map is placed horizontally, indexed by S, in channel 0
}
pipe_transfer_unmap(pipe, transfer);
- pipe->transfer_destroy(pipe, transfer);
}