const uint texSize = 256; /* simple, and usually perfect */
/* find an RGBA texture format */
- format = st_choose_format(pipe->screen, GL_RGBA,
+ format = st_choose_format(pipe->screen, GL_RGBA, GL_NONE, GL_NONE,
PIPE_TEXTURE_2D, 0, PIPE_BIND_SAMPLER_VIEW);
/* create texture for color map/table */