uint i, j;
transfer = pipe_get_transfer(st_context(ctx)->pipe,
- pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
- 0, 0, texSize, texSize);
+ pt, 0, 0, PIPE_TRANSFER_WRITE,
+ 0, 0, texSize, texSize);
dest = (uint *) pipe_transfer_map(pipe, transfer);
/* Pack four 1D maps into a 2D texture: