#include "shader/prog_print.h"
#include "st_context.h"
+#include "st_program.h"
+
+
+
+struct state_key
+{
+ GLuint scaleAndBias:1;
+ GLuint colorMatrix:1;
+
+#if 0
+ GLfloat Maps[3][256][4];
+ int NumMaps;
+ GLint NumStages;
+ pipeline_stage Stages[STAGE_MAX];
+ GLboolean StagesUsed[STAGE_MAX];
+ GLfloat Scale1[4], Bias1[4];
+ GLfloat Scale2[4], Bias2[4];
+#endif
+};
+
+
+static GLboolean
+is_identity(const GLfloat m[16])
+{
+ GLuint i;
+ for (i = 0; i < 16; i++) {
+ const int row = i % 4, col = i / 4;
+ const float val = (row == col);
+ if (m[i] != val)
+ return GL_FALSE;
+ }
+ return GL_TRUE;
+}
+
+
+static void
+make_state_key(GLcontext *ctx, struct state_key *key)
+{
+ memset(key, 0, sizeof(*key));
+
+ if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
+ ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
+ ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
+ ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
+ key->scaleAndBias = 1;
+ }
+
+ if (!is_identity(ctx->ColorMatrixStack.Top->m)) {
+ key->colorMatrix = 1;
+ }
+}
+
+
#define MAX_INST 100
* Returns a fragment program which implements the current pixel transfer ops.
*/
static struct gl_fragment_program *
-get_pixel_transfer_program(GLcontext *ctx)
+get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key)
{
struct prog_instruction inst[MAX_INST];
struct gl_program_parameter_list *params;
fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLR);
/* MAD result.color, result.color, scale, bias; */
- if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
- ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
- ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
- ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
+ if (key->scaleAndBias) {
+ static const gl_state_index scale_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
+ static const gl_state_index bias_state[STATE_LENGTH] =
+ { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
GLfloat scale[4], bias[4];
GLint scale_p, bias_p;
+
scale[0] = ctx->Pixel.RedScale;
scale[1] = ctx->Pixel.GreenScale;
scale[2] = ctx->Pixel.BlueScale;
bias[2] = ctx->Pixel.BlueBias;
bias[3] = ctx->Pixel.AlphaBias;
- scale_p = _mesa_add_named_constant(params, "RGBA_scale", scale, 4);
- bias_p = _mesa_add_named_constant(params, "RGBA_bias", bias, 4);
+ scale_p = _mesa_add_state_reference(params, scale_state);
+ bias_p = _mesa_add_state_reference(params, bias_state);
_mesa_init_instructions(inst + ic, 1);
inst[ic].Opcode = OPCODE_MAD;
inst[ic].DstReg.Index = FRAG_RESULT_COLR;
inst[ic].SrcReg[0].File = PROGRAM_OUTPUT;
inst[ic].SrcReg[0].Index = FRAG_RESULT_COLR;
- inst[ic].SrcReg[1].File = PROGRAM_CONSTANT;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
inst[ic].SrcReg[1].Index = scale_p;
- inst[ic].SrcReg[2].File = PROGRAM_CONSTANT;
+ inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
inst[ic].SrcReg[2].Index = bias_p;
ic++;
}
+ if (key->colorMatrix) {
+ static const gl_state_index row0_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 0, 0, 0 };
+ static const gl_state_index row1_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 1, 1, 0 };
+ static const gl_state_index row2_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 2, 2, 0 };
+ static const gl_state_index row3_state[STATE_LENGTH] =
+ { STATE_COLOR_MATRIX, 0, 3, 3, 0 };
+
+ GLint row0_p = _mesa_add_state_reference(params, row0_state);
+ GLint row1_p = _mesa_add_state_reference(params, row1_state);
+ GLint row2_p = _mesa_add_state_reference(params, row2_state);
+ GLint row3_p = _mesa_add_state_reference(params, row3_state);
+
+ /* MOV temp0, result.color; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_MOV;
+ inst[ic].DstReg.File = PROGRAM_TEMPORARY;
+ inst[ic].DstReg.Index = 0;
+ inst[ic].SrcReg[0].File = PROGRAM_OUTPUT;
+ inst[ic].SrcReg[0].Index = FRAG_RESULT_COLR;
+ ic++;
+
+ /* XXX reimplement in terms of MUL/MAD (see t_vp_build.c) */
+
+ /* DP4 result.color.x, tmp0, matrow0; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_OUTPUT;
+ inst[ic].DstReg.Index = FRAG_RESULT_COLR;
+ inst[ic].DstReg.WriteMask = WRITEMASK_X;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = 0;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row0_p;
+ ic++;
+
+ /* DP4 result.color.y, tmp0, matrow1; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_OUTPUT;
+ inst[ic].DstReg.Index = FRAG_RESULT_COLR;
+ inst[ic].DstReg.WriteMask = WRITEMASK_Y;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = 0;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row1_p;
+ ic++;
+
+ /* DP4 result.color.z, tmp0, matrow2; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_OUTPUT;
+ inst[ic].DstReg.Index = FRAG_RESULT_COLR;
+ inst[ic].DstReg.WriteMask = WRITEMASK_Z;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = 0;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row2_p;
+ ic++;
+
+ /* DP4 result.color.w, tmp0, matrow3; */
+ _mesa_init_instructions(inst + ic, 1);
+ inst[ic].Opcode = OPCODE_DP4;
+ inst[ic].DstReg.File = PROGRAM_OUTPUT;
+ inst[ic].DstReg.Index = FRAG_RESULT_COLR;
+ inst[ic].DstReg.WriteMask = WRITEMASK_W;
+ inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
+ inst[ic].SrcReg[0].Index = 0;
+ inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
+ inst[ic].SrcReg[1].Index = row3_p;
+ ic++;
+ }
+
/* END; */
_mesa_init_instructions(inst + ic, 1);
inst[ic].Opcode = OPCODE_END;
fp->Base.NumInstructions = ic;
fp->Base.Parameters = params;
+#if 0
printf("========= pixel transfer prog\n");
_mesa_print_program(&fp->Base);
_mesa_print_parameter_list(fp->Base.Parameters);
+#endif
return fp;
}
+/**
+ * Update st->pixel_xfer.program in response to new pixel-transfer state.
+ */
static void
update_pixel_transfer(struct st_context *st)
{
- /* XXX temporary - implement a program cache */
- GLcontext *ctx = st->ctx;
- if (st->pixel_transfer_program) {
- ctx->Driver.DeleteProgram(ctx, &st->pixel_transfer_program->Base);
+ struct state_key key;
+ struct gl_fragment_program *fp;
+
+ make_state_key(st->ctx, &key);
+
+ fp = (struct gl_fragment_program *)
+ _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key));
+ if (!fp) {
+ fp = get_pixel_transfer_program(st->ctx, &key);
+ _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache,
+ &key, sizeof(key), &fp->Base);
}
- st->pixel_transfer_program = get_pixel_transfer_program(ctx);
+ st->pixel_xfer.program = (struct st_fragment_program *) fp;
}
const struct st_tracked_state st_update_pixel_transfer = {
.name = "st_update_pixel_transfer",
.dirty = {
- .mesa = _NEW_PIXEL,
+ .mesa = _NEW_PIXEL | _NEW_COLOR_MATRIX,
.st = 0,
},
.update = update_pixel_transfer