*/
#include "st_context.h"
+#include "st_sampler_view.h"
#include "st_texture.h"
#include "util/u_inlines.h"
/**
* Upload the pixel transfer color map texture.
*/
-static void
-update_pixel_transfer(struct st_context *st)
+void
+st_update_pixel_transfer(struct st_context *st)
{
struct gl_context *ctx = st->ctx;
load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture);
}
}
-
-
-const struct st_tracked_state st_update_pixel_transfer = {
- "st_update_pixel_transfer", /* name */
- { /* dirty */
- _NEW_PIXEL, /* mesa */
- 0, /* st */
- },
- update_pixel_transfer /* update */
-};