/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-/*
- * Generate fragment programs to implement pixel transfer ops, such as
- * scale/bias, colormatrix, colortable, convolution...
- *
- * Authors:
+/* Authors:
* Brian Paul
*/
-#include "main/imports.h"
-#include "main/image.h"
-#include "main/macros.h"
-#include "shader/program.h"
-#include "shader/prog_instruction.h"
-#include "shader/prog_parameter.h"
-#include "shader/prog_print.h"
-
#include "st_context.h"
-#include "st_format.h"
#include "st_texture.h"
-#include "st_inlines.h"
-#include "pipe/p_screen.h"
-#include "pipe/p_context.h"
+#include "util/u_inlines.h"
#include "util/u_pack_color.h"
-struct state_key
-{
- GLuint scaleAndBias:1;
- GLuint colorMatrix:1;
- GLuint colorMatrixPostScaleBias:1;
- GLuint pixelMaps:1;
-
-#if 0
- GLfloat Maps[3][256][4];
- int NumMaps;
- GLint NumStages;
- pipeline_stage Stages[STAGE_MAX];
- GLboolean StagesUsed[STAGE_MAX];
- GLfloat Scale1[4], Bias1[4];
- GLfloat Scale2[4], Bias2[4];
-#endif
-};
-
-
-static GLboolean
-is_identity(const GLfloat m[16])
-{
- GLuint i;
- for (i = 0; i < 16; i++) {
- const int row = i % 4, col = i / 4;
- const float val = (GLfloat)(row == col);
- if (m[i] != val)
- return GL_FALSE;
- }
- return GL_TRUE;
-}
-
-
-static void
-make_state_key(GLcontext *ctx, struct state_key *key)
-{
- static const GLfloat zero[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
- static const GLfloat one[4] = { 1.0f, 1.0f, 1.0f, 1.0f };
-
- memset(key, 0, sizeof(*key));
-
- if (ctx->Pixel.RedBias != 0.0 || ctx->Pixel.RedScale != 1.0 ||
- ctx->Pixel.GreenBias != 0.0 || ctx->Pixel.GreenScale != 1.0 ||
- ctx->Pixel.BlueBias != 0.0 || ctx->Pixel.BlueScale != 1.0 ||
- ctx->Pixel.AlphaBias != 0.0 || ctx->Pixel.AlphaScale != 1.0) {
- key->scaleAndBias = 1;
- }
-
- if (!is_identity(ctx->ColorMatrixStack.Top->m)) {
- key->colorMatrix = 1;
- }
-
- if (!TEST_EQ_4V(ctx->Pixel.PostColorMatrixScale, one) ||
- !TEST_EQ_4V(ctx->Pixel.PostColorMatrixBias, zero)) {
- key->colorMatrixPostScaleBias = 1;
- }
-
- key->pixelMaps = ctx->Pixel.MapColorFlag;
-}
-
-
-static struct pipe_texture *
-create_color_map_texture(GLcontext *ctx)
-{
- struct pipe_context *pipe = ctx->st->pipe;
- struct pipe_texture *pt;
- enum pipe_format format;
- const uint texSize = 256; /* simple, and usually perfect */
-
- /* find an RGBA texture format */
- format = st_choose_format(pipe->screen, GL_RGBA,
- PIPE_TEXTURE_2D, PIPE_TEXTURE_USAGE_SAMPLER);
-
- /* create texture for color map/table */
- pt = st_texture_create(ctx->st, PIPE_TEXTURE_2D, format, 0,
- texSize, texSize, 1, PIPE_TEXTURE_USAGE_SAMPLER);
- return pt;
-}
-
-
/**
* Update the pixelmap texture with the contents of the R/G/B/A pixel maps.
*/
static void
-load_color_map_texture(GLcontext *ctx, struct pipe_texture *pt)
+load_color_map_texture(struct gl_context *ctx, struct pipe_resource *pt)
{
- struct pipe_context *pipe = ctx->st->pipe;
+ struct st_context *st = st_context(ctx);
+ struct pipe_context *pipe = st->pipe;
struct pipe_transfer *transfer;
const GLuint rSize = ctx->PixelMaps.RtoR.Size;
const GLuint gSize = ctx->PixelMaps.GtoG.Size;
uint *dest;
uint i, j;
- transfer = st_cond_flush_get_tex_transfer(st_context(ctx),
- pt, 0, 0, 0, PIPE_TRANSFER_WRITE,
- 0, 0, texSize, texSize);
- dest = (uint *) pipe->transfer_map(pipe, transfer);
+ dest = (uint *) pipe_transfer_map(pipe,
+ pt, 0, 0, PIPE_TRANSFER_WRITE,
+ 0, 0, texSize, texSize, &transfer);
/* Pack four 1D maps into a 2D texture:
* R map is placed horizontally, indexed by S, in channel 0
for (j = 0; j < texSize; j++) {
union util_color uc;
int k = (i * texSize + j);
- ubyte r = ctx->PixelMaps.RtoR.Map8[j * rSize / texSize];
- ubyte g = ctx->PixelMaps.GtoG.Map8[i * gSize / texSize];
- ubyte b = ctx->PixelMaps.BtoB.Map8[j * bSize / texSize];
- ubyte a = ctx->PixelMaps.AtoA.Map8[i * aSize / texSize];
- util_pack_color_ub(r, g, b, a, pt->format, &uc);
- *(dest + k) = uc.ui;
- }
- }
-
- pipe->transfer_unmap(pipe, transfer);
- pipe->tex_transfer_destroy(pipe, transfer);
-}
-
-
-
-#define MAX_INST 100
-
-/**
- * Returns a fragment program which implements the current pixel transfer ops.
- */
-static struct gl_fragment_program *
-get_pixel_transfer_program(GLcontext *ctx, const struct state_key *key)
-{
- struct st_context *st = ctx->st;
- struct prog_instruction inst[MAX_INST];
- struct gl_program_parameter_list *params;
- struct gl_fragment_program *fp;
- GLuint ic = 0;
- const GLuint colorTemp = 0;
-
- fp = (struct gl_fragment_program *)
- ctx->Driver.NewProgram(ctx, GL_FRAGMENT_PROGRAM_ARB, 0);
- if (!fp)
- return NULL;
-
- params = _mesa_new_parameter_list();
-
- /*
- * Get initial pixel color from the texture.
- * TEX colorTemp, fragment.texcoord[0], texture[0], 2D;
- */
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_TEX;
- inst[ic].DstReg.File = PROGRAM_TEMPORARY;
- inst[ic].DstReg.Index = colorTemp;
- inst[ic].SrcReg[0].File = PROGRAM_INPUT;
- inst[ic].SrcReg[0].Index = FRAG_ATTRIB_TEX0;
- inst[ic].TexSrcUnit = 0;
- inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
- ic++;
- fp->Base.InputsRead = (1 << FRAG_ATTRIB_TEX0);
- fp->Base.OutputsWritten = (1 << FRAG_RESULT_COLOR);
- fp->Base.SamplersUsed = 0x1; /* sampler 0 (bit 0) is used */
-
- if (key->scaleAndBias) {
- static const gl_state_index scale_state[STATE_LENGTH] =
- { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
- static const gl_state_index bias_state[STATE_LENGTH] =
- { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
- GLfloat scale[4], bias[4];
- GLint scale_p, bias_p;
-
- scale[0] = ctx->Pixel.RedScale;
- scale[1] = ctx->Pixel.GreenScale;
- scale[2] = ctx->Pixel.BlueScale;
- scale[3] = ctx->Pixel.AlphaScale;
- bias[0] = ctx->Pixel.RedBias;
- bias[1] = ctx->Pixel.GreenBias;
- bias[2] = ctx->Pixel.BlueBias;
- bias[3] = ctx->Pixel.AlphaBias;
-
- scale_p = _mesa_add_state_reference(params, scale_state);
- bias_p = _mesa_add_state_reference(params, bias_state);
-
- /* MAD colorTemp, colorTemp, scale, bias; */
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_MAD;
- inst[ic].DstReg.File = PROGRAM_TEMPORARY;
- inst[ic].DstReg.Index = colorTemp;
- inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
- inst[ic].SrcReg[0].Index = colorTemp;
- inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
- inst[ic].SrcReg[1].Index = scale_p;
- inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
- inst[ic].SrcReg[2].Index = bias_p;
- ic++;
- }
-
- if (key->pixelMaps) {
- const GLuint temp = 1;
-
- /* create the colormap/texture now if not already done */
- if (!st->pixel_xfer.pixelmap_texture) {
- st->pixel_xfer.pixelmap_texture = create_color_map_texture(ctx);
- st->pixel_xfer.pixelmap_sampler_view = st_sampler_view_from_texture(ctx->st->pipe,
- st->pixel_xfer.pixelmap_texture);
+ float rgba[4];
+ rgba[0] = ctx->PixelMaps.RtoR.Map[j * rSize / texSize];
+ rgba[1] = ctx->PixelMaps.GtoG.Map[i * gSize / texSize];
+ rgba[2] = ctx->PixelMaps.BtoB.Map[j * bSize / texSize];
+ rgba[3] = ctx->PixelMaps.AtoA.Map[i * aSize / texSize];
+ util_pack_color(rgba, pt->format, &uc);
+ *(dest + k) = uc.ui[0];
}
-
- /* with a little effort, we can do four pixel map look-ups with
- * two TEX instructions:
- */
-
- /* TEX temp.rg, colorTemp.rgba, texture[1], 2D; */
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_TEX;
- inst[ic].DstReg.File = PROGRAM_TEMPORARY;
- inst[ic].DstReg.Index = temp;
- inst[ic].DstReg.WriteMask = WRITEMASK_XY; /* write R,G */
- inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
- inst[ic].SrcReg[0].Index = colorTemp;
- inst[ic].TexSrcUnit = 1;
- inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
- ic++;
-
- /* TEX temp.ba, colorTemp.baba, texture[1], 2D; */
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_TEX;
- inst[ic].DstReg.File = PROGRAM_TEMPORARY;
- inst[ic].DstReg.Index = temp;
- inst[ic].DstReg.WriteMask = WRITEMASK_ZW; /* write B,A */
- inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
- inst[ic].SrcReg[0].Index = colorTemp;
- inst[ic].SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_Z, SWIZZLE_W,
- SWIZZLE_Z, SWIZZLE_W);
- inst[ic].TexSrcUnit = 1;
- inst[ic].TexSrcTarget = TEXTURE_2D_INDEX;
- ic++;
-
- /* MOV colorTemp, temp; */
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_MOV;
- inst[ic].DstReg.File = PROGRAM_TEMPORARY;
- inst[ic].DstReg.Index = colorTemp;
- inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
- inst[ic].SrcReg[0].Index = temp;
- ic++;
-
- fp->Base.SamplersUsed |= (1 << 1); /* sampler 1 is used */
}
- if (key->colorMatrix) {
- static const gl_state_index row0_state[STATE_LENGTH] =
- { STATE_COLOR_MATRIX, 0, 0, 0, 0 };
- static const gl_state_index row1_state[STATE_LENGTH] =
- { STATE_COLOR_MATRIX, 0, 1, 1, 0 };
- static const gl_state_index row2_state[STATE_LENGTH] =
- { STATE_COLOR_MATRIX, 0, 2, 2, 0 };
- static const gl_state_index row3_state[STATE_LENGTH] =
- { STATE_COLOR_MATRIX, 0, 3, 3, 0 };
-
- GLint row0_p = _mesa_add_state_reference(params, row0_state);
- GLint row1_p = _mesa_add_state_reference(params, row1_state);
- GLint row2_p = _mesa_add_state_reference(params, row2_state);
- GLint row3_p = _mesa_add_state_reference(params, row3_state);
- const GLuint temp = 1;
-
- /* DP4 temp.x, colorTemp, matrow0; */
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_DP4;
- inst[ic].DstReg.File = PROGRAM_TEMPORARY;
- inst[ic].DstReg.Index = temp;
- inst[ic].DstReg.WriteMask = WRITEMASK_X;
- inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
- inst[ic].SrcReg[0].Index = colorTemp;
- inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
- inst[ic].SrcReg[1].Index = row0_p;
- ic++;
-
- /* DP4 temp.y, colorTemp, matrow1; */
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_DP4;
- inst[ic].DstReg.File = PROGRAM_TEMPORARY;
- inst[ic].DstReg.Index = temp;
- inst[ic].DstReg.WriteMask = WRITEMASK_Y;
- inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
- inst[ic].SrcReg[0].Index = colorTemp;
- inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
- inst[ic].SrcReg[1].Index = row1_p;
- ic++;
-
- /* DP4 temp.z, colorTemp, matrow2; */
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_DP4;
- inst[ic].DstReg.File = PROGRAM_TEMPORARY;
- inst[ic].DstReg.Index = temp;
- inst[ic].DstReg.WriteMask = WRITEMASK_Z;
- inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
- inst[ic].SrcReg[0].Index = colorTemp;
- inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
- inst[ic].SrcReg[1].Index = row2_p;
- ic++;
-
- /* DP4 temp.w, colorTemp, matrow3; */
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_DP4;
- inst[ic].DstReg.File = PROGRAM_TEMPORARY;
- inst[ic].DstReg.Index = temp;
- inst[ic].DstReg.WriteMask = WRITEMASK_W;
- inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
- inst[ic].SrcReg[0].Index = colorTemp;
- inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
- inst[ic].SrcReg[1].Index = row3_p;
- ic++;
-
- /* MOV colorTemp, temp; */
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_MOV;
- inst[ic].DstReg.File = PROGRAM_TEMPORARY;
- inst[ic].DstReg.Index = colorTemp;
- inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
- inst[ic].SrcReg[0].Index = temp;
- ic++;
- }
-
- if (key->colorMatrixPostScaleBias) {
- static const gl_state_index scale_state[STATE_LENGTH] =
- { STATE_INTERNAL, STATE_PT_SCALE, 0, 0, 0 };
- static const gl_state_index bias_state[STATE_LENGTH] =
- { STATE_INTERNAL, STATE_PT_BIAS, 0, 0, 0 };
- GLint scale_param, bias_param;
-
- scale_param = _mesa_add_state_reference(params, scale_state);
- bias_param = _mesa_add_state_reference(params, bias_state);
-
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_MAD;
- inst[ic].DstReg.File = PROGRAM_TEMPORARY;
- inst[ic].DstReg.Index = colorTemp;
- inst[ic].SrcReg[0].File = PROGRAM_TEMPORARY;
- inst[ic].SrcReg[0].Index = colorTemp;
- inst[ic].SrcReg[1].File = PROGRAM_STATE_VAR;
- inst[ic].SrcReg[1].Index = scale_param;
- inst[ic].SrcReg[2].File = PROGRAM_STATE_VAR;
- inst[ic].SrcReg[2].Index = bias_param;
- ic++;
- }
-
- /* Modify last instruction's dst reg to write to result.color */
- {
- struct prog_instruction *last = &inst[ic - 1];
- last->DstReg.File = PROGRAM_OUTPUT;
- last->DstReg.Index = FRAG_RESULT_COLOR;
- }
-
- /* END; */
- _mesa_init_instructions(inst + ic, 1);
- inst[ic].Opcode = OPCODE_END;
- ic++;
-
- assert(ic <= MAX_INST);
-
-
- fp->Base.Instructions = _mesa_alloc_instructions(ic);
- if (!fp->Base.Instructions) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY,
- "generating pixel transfer program");
- return NULL;
- }
-
- _mesa_copy_instructions(fp->Base.Instructions, inst, ic);
- fp->Base.NumInstructions = ic;
- fp->Base.Parameters = params;
-
-#if 0
- printf("========= pixel transfer prog\n");
- _mesa_print_program(&fp->Base);
- _mesa_print_parameter_list(fp->Base.Parameters);
-#endif
-
- return fp;
+ pipe_transfer_unmap(pipe, transfer);
}
-
-
/**
- * Update st->pixel_xfer.program in response to new pixel-transfer state.
+ * Upload the pixel transfer color map texture.
*/
static void
update_pixel_transfer(struct st_context *st)
{
- GLcontext *ctx = st->ctx;
- struct state_key key;
- struct gl_fragment_program *fp;
-
- make_state_key(st->ctx, &key);
-
- fp = (struct gl_fragment_program *)
- _mesa_search_program_cache(st->pixel_xfer.cache, &key, sizeof(key));
- if (!fp) {
- fp = get_pixel_transfer_program(st->ctx, &key);
- _mesa_program_cache_insert(st->ctx, st->pixel_xfer.cache,
- &key, sizeof(key), &fp->Base);
- }
+ struct gl_context *ctx = st->ctx;
if (ctx->Pixel.MapColorFlag) {
+ /* create the colormap/texture now if not already done */
+ if (!st->pixel_xfer.pixelmap_texture) {
+ st->pixel_xfer.pixelmap_texture = st_create_color_map_texture(ctx);
+ st->pixel_xfer.pixelmap_sampler_view =
+ st_create_texture_sampler_view(st->pipe,
+ st->pixel_xfer.pixelmap_texture);
+ }
load_color_map_texture(ctx, st->pixel_xfer.pixelmap_texture);
}
- st->pixel_xfer.pixelmap_enabled = ctx->Pixel.MapColorFlag;
-
- st->pixel_xfer.program = (struct st_fragment_program *) fp;
}
-
const struct st_tracked_state st_update_pixel_transfer = {
- "st_update_pixel_transfer", /* name */
{ /* dirty */
- _NEW_PIXEL | _NEW_COLOR_MATRIX, /* mesa */
+ _NEW_PIXEL, /* mesa */
0, /* st */
},
update_pixel_transfer /* update */