raster->sprite_coord_enable = ctx->Point.CoordReplace &
((1u << MAX_TEXTURE_COORD_UNITS) - 1);
if (!st->needs_texcoord_semantic &&
- fragProg->InputsRead & VARYING_BIT_PNTC) {
+ fragProg->info.inputs_read & VARYING_BIT_PNTC) {
raster->sprite_coord_enable |=
1 << st_get_generic_varying_index(st, VARYING_SLOT_PNTC);
}