if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
raster->flatshade_first = 1;
- /* _NEW_LIGHT | _NEW_PROGRAM
- *
- * Back-face colors can come from traditional lighting (when
- * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
- * GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
- */
- if (ctx->VertexProgram._Current) {
- if (ctx->VertexProgram._Enabled ||
- (ctx->Shader.CurrentVertexProgram &&
- ctx->Shader.CurrentVertexProgram->LinkStatus)) {
- /* user-defined vertex program or shader */
- raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
- }
- else {
- /* TNL-generated program */
- raster->light_twoside = ctx->Light.Enabled && ctx->Light.Model.TwoSide;
- }
- }
- else if (ctx->Light.Enabled && ctx->Light.Model.TwoSide) {
- raster->light_twoside = 1;
- }
+ /* _NEW_LIGHT | _NEW_PROGRAM */
+ raster->light_twoside = ctx->VertexProgram._TwoSideEnabled;
- raster->clamp_vertex_color = ctx->Light._ClampVertexColor;
+ /*_NEW_LIGHT | _NEW_BUFFERS */
+ raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
+ ctx->Light._ClampVertexColor;
/* _NEW_POLYGON
*/
raster->scissor = 1;
/* _NEW_FRAG_CLAMP */
- raster->clamp_fragment_color = ctx->Color._ClampFragmentColor;
-
+ raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
+ ctx->Color._ClampFragmentColor;
raster->gl_rasterization_rules = 1;
+ /* _NEW_RASTERIZER_DISCARD */
+ raster->rasterizer_discard = ctx->RasterDiscard;
+
+ /* _NEW_TRANSFORM */
+ raster->depth_clip = ctx->Transform.DepthClamp == GL_FALSE;
+ raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
+
cso_set_rasterizer(st->cso_context, raster);
}
_NEW_POLYGON |
_NEW_PROGRAM |
_NEW_SCISSOR |
- _NEW_FRAG_CLAMP), /* mesa state dependencies*/
+ _NEW_FRAG_CLAMP |
+ _NEW_RASTERIZER_DISCARD |
+ _NEW_TRANSFORM), /* mesa state dependencies*/
ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
},
update_raster_state /* update function */