*/
#include "main/macros.h"
+#include "main/framebuffer.h"
+#include "main/state.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_debug.h"
return PIPE_POLYGON_MODE_LINE;
case GL_FILL:
return PIPE_POLYGON_MODE_FILL;
+ case GL_FILL_RECTANGLE_NV:
+ return PIPE_POLYGON_MODE_FILL_RECTANGLE;
default:
assert(0);
return 0;
-static void update_raster_state( struct st_context *st )
+void st_update_rasterizer( struct st_context *st )
{
struct gl_context *ctx = st->ctx;
struct pipe_rasterizer_state *raster = &st->state.rasterizer;
- const struct gl_vertex_program *vertProg = ctx->VertexProgram._Current;
- const struct gl_fragment_program *fragProg = ctx->FragmentProgram._Current;
- uint i;
+ const struct gl_program *vertProg = ctx->VertexProgram._Current;
+ const struct gl_program *fragProg = ctx->FragmentProgram._Current;
memset(raster, 0, sizeof(*raster));
{
raster->front_ccw = (ctx->Polygon.FrontFace == GL_CCW);
+ /* _NEW_TRANSFORM */
+ if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT) {
+ raster->front_ccw ^= 1;
+ }
+
/*
* Gallium's surfaces are Y=0=TOP orientation. OpenGL is the
* opposite. Window system surfaces are Y=0=TOP. Mesa's FBOs
* must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
* case, we must invert Y and flip the notion of front vs. back.
*/
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
+ if (st->state.fb_orientation == Y_0_BOTTOM) {
/* Drawing to an FBO. The viewport will be inverted. */
raster->front_ccw ^= 1;
}
GL_FIRST_VERTEX_CONVENTION_EXT;
/* _NEW_LIGHT | _NEW_PROGRAM */
- raster->light_twoside = ctx->VertexProgram._TwoSideEnabled;
+ raster->light_twoside = _mesa_vertex_program_two_side_enabled(ctx);
/*_NEW_LIGHT | _NEW_BUFFERS */
raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
raster->offset_tri = ctx->Polygon.OffsetFill;
raster->offset_units = ctx->Polygon.OffsetUnits;
raster->offset_scale = ctx->Polygon.OffsetFactor;
+ raster->offset_clamp = ctx->Polygon.OffsetClamp;
}
raster->poly_smooth = ctx->Polygon.SmoothFlag;
if (ctx->Point.PointSprite) {
/* origin */
if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
- (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
+ (st->state.fb_orientation == Y_0_BOTTOM))
raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
else
raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
* that we need to replace GENERIC[k] attrib with an automatically
* computed texture coord.
*/
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (ctx->Point.CoordReplace[i]) {
- raster->sprite_coord_enable |= 1 << i;
- }
- }
+ raster->sprite_coord_enable = ctx->Point.CoordReplace &
+ ((1u << MAX_TEXTURE_COORD_UNITS) - 1);
if (!st->needs_texcoord_semantic &&
- fragProg->Base.InputsRead & VARYING_BIT_PNTC) {
+ fragProg->info.inputs_read & VARYING_BIT_PNTC) {
raster->sprite_coord_enable |=
1 << st_get_generic_varying_index(st, VARYING_SLOT_PNTC);
}
/* ST_NEW_VERTEX_PROGRAM
*/
if (vertProg) {
- if (vertProg->Base.Id == 0) {
- if (vertProg->Base.OutputsWritten & BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
+ if (vertProg->Id == 0) {
+ if (vertProg->info.outputs_written &
+ BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
/* generated program which emits point size */
raster->point_size_per_vertex = TRUE;
}
}
- else if (ctx->VertexProgram.PointSizeEnabled) {
- /* user-defined program and GL_VERTEX_PROGRAM_POINT_SIZE set */
+ else if (ctx->API != API_OPENGLES2) {
+ /* PointSizeEnabled is always set in ES2 contexts */
raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
}
+ else {
+ /* ST_NEW_TESSEVAL_PROGRAM | ST_NEW_GEOMETRY_PROGRAM */
+ /* We have to check the last bound stage and see if it writes psize */
+ struct gl_program *last = NULL;
+ if (ctx->GeometryProgram._Current)
+ last = ctx->GeometryProgram._Current;
+ else if (ctx->TessEvalProgram._Current)
+ last = ctx->TessEvalProgram._Current;
+ else if (ctx->VertexProgram._Current)
+ last = ctx->VertexProgram._Current;
+ if (last)
+ raster->point_size_per_vertex =
+ !!(last->info.outputs_written &
+ BITFIELD64_BIT(VARYING_SLOT_PSIZ));
+ }
}
if (!raster->point_size_per_vertex) {
/* clamp size now */
raster->line_smooth = ctx->Line.SmoothFlag;
if (ctx->Line.SmoothFlag) {
raster->line_width = CLAMP(ctx->Line.Width,
- ctx->Const.MinLineWidthAA,
- ctx->Const.MaxLineWidthAA);
+ ctx->Const.MinLineWidthAA,
+ ctx->Const.MaxLineWidthAA);
}
else {
raster->line_width = CLAMP(ctx->Line.Width,
- ctx->Const.MinLineWidth,
- ctx->Const.MaxLineWidth);
+ ctx->Const.MinLineWidth,
+ ctx->Const.MaxLineWidth);
}
raster->line_stipple_enable = ctx->Line.StippleFlag;
raster->line_stipple_factor = ctx->Line.StippleFactor - 1;
/* _NEW_MULTISAMPLE */
- raster->multisample = ctx->Multisample._Enabled;
+ raster->multisample = _mesa_is_multisample_enabled(ctx);
+
+ /* _NEW_MULTISAMPLE | _NEW_BUFFERS */
+ raster->force_persample_interp =
+ !st->force_persample_in_shader &&
+ raster->multisample &&
+ ctx->Multisample.SampleShading &&
+ ctx->Multisample.MinSampleShadingValue *
+ _mesa_geometric_samples(ctx->DrawBuffer) > 1;
/* _NEW_SCISSOR */
- raster->scissor = ctx->Scissor.EnableFlags;
+ raster->scissor = !!ctx->Scissor.EnableFlags;
/* _NEW_FRAG_CLAMP */
raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
ctx->Color._ClampFragmentColor;
raster->half_pixel_center = 1;
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
+ if (st->state.fb_orientation == Y_0_TOP)
raster->bottom_edge_rule = 1;
+ /* _NEW_TRANSFORM */
+ if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT)
+ raster->bottom_edge_rule ^= 1;
/* ST_NEW_RASTERIZER */
raster->rasterizer_discard = ctx->RasterDiscard;
+ if (ctx->TileRasterOrderFixed) {
+ raster->tile_raster_order_fixed = true;
+ raster->tile_raster_order_increasing_x = ctx->TileRasterOrderIncreasingX;
+ raster->tile_raster_order_increasing_y = ctx->TileRasterOrderIncreasingY;
+ }
if (st->edgeflag_culls_prims) {
/* All edge flags are FALSE. Cull the affected faces. */
/* _NEW_TRANSFORM */
raster->depth_clip = !ctx->Transform.DepthClamp;
raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
+ raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);
cso_set_rasterizer(st->cso_context, raster);
}
-
-const struct st_tracked_state st_update_rasterizer = {
- "st_update_rasterizer", /* name */
- {
- (_NEW_BUFFERS |
- _NEW_LIGHT |
- _NEW_LINE |
- _NEW_MULTISAMPLE |
- _NEW_POINT |
- _NEW_POLYGON |
- _NEW_PROGRAM |
- _NEW_SCISSOR |
- _NEW_FRAG_CLAMP |
- _NEW_TRANSFORM), /* mesa state dependencies*/
- (ST_NEW_VERTEX_PROGRAM |
- ST_NEW_RASTERIZER), /* state tracker dependencies */
- },
- update_raster_state /* update function */
-};