/**************************************************************************
- *
+ *
* Copyright 2007 VMware, Inc.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keithw@vmware.com>
*/
-
+
#include "main/macros.h"
#include "main/framebuffer.h"
+#include "main/state.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_debug.h"
#include "st_program.h"
+#include "st_util.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
#include "cso_cache/cso_context.h"
-static GLuint translate_fill( GLenum mode )
+static GLuint
+translate_fill(GLenum mode)
{
switch (mode) {
case GL_POINT:
}
}
-
-
-void st_update_rasterizer( struct st_context *st )
+void
+st_update_rasterizer(struct st_context *st)
{
struct gl_context *ctx = st->ctx;
struct pipe_rasterizer_state *raster = &st->state.rasterizer;
- const struct gl_program *vertProg = ctx->VertexProgram._Current;
const struct gl_program *fragProg = ctx->FragmentProgram._Current;
memset(raster, 0, sizeof(*raster));
* must match OpenGL conventions so FBOs use Y=0=BOTTOM. In that
* case, we must invert Y and flip the notion of front vs. back.
*/
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM) {
+ if (st->state.fb_orientation == Y_0_BOTTOM) {
/* Drawing to an FBO. The viewport will be inverted. */
raster->front_ccw ^= 1;
}
/* _NEW_LIGHT
*/
- raster->flatshade = ctx->Light.ShadeModel == GL_FLAT;
-
+ raster->flatshade = !st->lower_flatshade &&
+ ctx->Light.ShadeModel == GL_FLAT;
+
raster->flatshade_first = ctx->Light.ProvokingVertex ==
GL_FIRST_VERTEX_CONVENTION_EXT;
/* _NEW_LIGHT | _NEW_PROGRAM */
- raster->light_twoside = ctx->VertexProgram._TwoSideEnabled;
+ if (!st->lower_two_sided_color)
+ raster->light_twoside = _mesa_vertex_program_two_side_enabled(ctx);
/*_NEW_LIGHT | _NEW_BUFFERS */
raster->clamp_vertex_color = !st->clamp_vert_color_in_shader &&
if (ctx->Polygon.CullFlag) {
switch (ctx->Polygon.CullFaceMode) {
case GL_FRONT:
- raster->cull_face = PIPE_FACE_FRONT;
+ raster->cull_face = PIPE_FACE_FRONT;
break;
case GL_BACK:
- raster->cull_face = PIPE_FACE_BACK;
+ raster->cull_face = PIPE_FACE_BACK;
break;
case GL_FRONT_AND_BACK:
- raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
+ raster->cull_face = PIPE_FACE_FRONT_AND_BACK;
break;
}
}
raster->fill_back = PIPE_POLYGON_MODE_LINE;
}
else {
- raster->fill_front = translate_fill( ctx->Polygon.FrontMode );
- raster->fill_back = translate_fill( ctx->Polygon.BackMode );
+ raster->fill_front = translate_fill(ctx->Polygon.FrontMode);
+ raster->fill_back = translate_fill(ctx->Polygon.BackMode);
}
/* Simplify when culling is active:
*/
if (raster->cull_face & PIPE_FACE_FRONT) {
- raster->fill_front = raster->fill_back;
+ raster->fill_front = raster->fill_back;
}
-
+
if (raster->cull_face & PIPE_FACE_BACK) {
- raster->fill_back = raster->fill_front;
+ raster->fill_back = raster->fill_front;
}
}
- /* _NEW_POLYGON
+ /* _NEW_POLYGON
*/
if (ctx->Polygon.OffsetPoint ||
ctx->Polygon.OffsetLine ||
if (ctx->Point.PointSprite) {
/* origin */
if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
- (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
+ (st->state.fb_orientation == Y_0_BOTTOM))
raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
- else
+ else
raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
/* Coord replacement flags. If bit 'k' is set that means
/* ST_NEW_VERTEX_PROGRAM
*/
- if (vertProg) {
- if (vertProg->Id == 0) {
- if (vertProg->info.outputs_written &
- BITFIELD64_BIT(VARYING_SLOT_PSIZ)) {
- /* generated program which emits point size */
- raster->point_size_per_vertex = TRUE;
- }
- }
- else if (ctx->API != API_OPENGLES2) {
- /* PointSizeEnabled is always set in ES2 contexts */
- raster->point_size_per_vertex = ctx->VertexProgram.PointSizeEnabled;
- }
- else {
- /* ST_NEW_TESSEVAL_PROGRAM | ST_NEW_GEOMETRY_PROGRAM */
- /* We have to check the last bound stage and see if it writes psize */
- struct gl_program *last = NULL;
- if (ctx->GeometryProgram._Current)
- last = ctx->GeometryProgram._Current;
- else if (ctx->TessEvalProgram._Current)
- last = ctx->TessEvalProgram._Current;
- else if (ctx->VertexProgram._Current)
- last = ctx->VertexProgram._Current;
- if (last)
- raster->point_size_per_vertex =
- !!(last->info.outputs_written &
- BITFIELD64_BIT(VARYING_SLOT_PSIZ));
- }
- }
+ raster->point_size_per_vertex = st_point_size_per_vertex(ctx);
if (!raster->point_size_per_vertex) {
/* clamp size now */
raster->point_size = CLAMP(ctx->Point.Size,
_mesa_geometric_samples(ctx->DrawBuffer) > 1;
/* _NEW_SCISSOR */
- raster->scissor = ctx->Scissor.EnableFlags;
+ raster->scissor = !!ctx->Scissor.EnableFlags;
- /* _NEW_FRAG_CLAMP */
+ /* gl_driver_flags::NewFragClamp */
raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
ctx->Color._ClampFragmentColor;
raster->half_pixel_center = 1;
- if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP)
+ if (st->state.fb_orientation == Y_0_TOP)
raster->bottom_edge_rule = 1;
+
/* _NEW_TRANSFORM */
if (ctx->Transform.ClipOrigin == GL_UPPER_LEFT)
raster->bottom_edge_rule ^= 1;
/* ST_NEW_RASTERIZER */
raster->rasterizer_discard = ctx->RasterDiscard;
+ if (ctx->TileRasterOrderFixed) {
+ raster->tile_raster_order_fixed = true;
+ raster->tile_raster_order_increasing_x = ctx->TileRasterOrderIncreasingX;
+ raster->tile_raster_order_increasing_y = ctx->TileRasterOrderIncreasingY;
+ }
if (st->edgeflag_culls_prims) {
/* All edge flags are FALSE. Cull the affected faces. */
}
/* _NEW_TRANSFORM */
- raster->depth_clip = !ctx->Transform.DepthClamp;
+ raster->depth_clip_near = st->clamp_frag_depth_in_shader ||
+ !ctx->Transform.DepthClampNear;
+ raster->depth_clip_far = st->clamp_frag_depth_in_shader ||
+ !ctx->Transform.DepthClampFar;
raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);
+ /* ST_NEW_RASTERIZER */
+ if (ctx->ConservativeRasterization) {
+ if (ctx->ConservativeRasterMode == GL_CONSERVATIVE_RASTER_MODE_POST_SNAP_NV)
+ raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP;
+ else
+ raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_PRE_SNAP;
+ } else if (ctx->IntelConservativeRasterization) {
+ raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_POST_SNAP;
+ } else {
+ raster->conservative_raster_mode = PIPE_CONSERVATIVE_RASTER_OFF;
+ }
+
+ raster->conservative_raster_dilate = ctx->ConservativeRasterDilate;
+
+ raster->subpixel_precision_x = ctx->SubpixelPrecisionBias[0];
+ raster->subpixel_precision_y = ctx->SubpixelPrecisionBias[1];
+
cso_set_rasterizer(st->cso_context, raster);
}