memset(raster, 0, sizeof(*raster));
- raster->origin_lower_left = 1; /* Always true for OpenGL */
-
/* _NEW_POLYGON, _NEW_BUFFERS
*/
{
/* _NEW_LIGHT | _NEW_PROGRAM
*
* Back-face colors can come from traditional lighting (when
- * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs (when
+ * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
* GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
*/
if (ctx->VertexProgram._Current) {
- if (ctx->VertexProgram._Enabled) {
- /* user-defined program */
+ if (ctx->VertexProgram._Enabled ||
+ (ctx->Shader.CurrentProgram &&
+ ctx->Shader.CurrentProgram->VertexProgram &&
+ ctx->Shader.CurrentProgram->LinkStatus)) {
+ /* user-defined vertex program or shader */
raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
}
else {
raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE;
}
}
+
+ /* ST_NEW_VERTEX_PROGRAM
+ */
if (vertProg) {
if (vertProg->Base.Id == 0) {
if (vertProg->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) {
_NEW_POLYGON |
_NEW_PROGRAM |
_NEW_SCISSOR), /* mesa state dependencies*/
- 0, /* state tracker dependencies */
+ ST_NEW_VERTEX_PROGRAM, /* state tracker dependencies */
},
update_raster_state /* update function */
};