/* _NEW_FRAG_CLAMP */
raster->clamp_fragment_color = !st->clamp_frag_color_in_shader &&
- ctx->Color._ClampFragmentColor &&
- !ctx->DrawBuffer->_IntegerColor;
+ ctx->Color._ClampFragmentColor;
raster->gl_rasterization_rules = 1;
/* _NEW_RASTERIZER_DISCARD */