memset(raster, 0, sizeof(*raster));
- raster->origin_lower_left = 1; /* Always true for OpenGL */
-
/* _NEW_POLYGON, _NEW_BUFFERS
*/
{
if (ctx->Light.ShadeModel == GL_FLAT)
raster->flatshade = 1;
+ if (ctx->Light.ProvokingVertex == GL_FIRST_VERTEX_CONVENTION_EXT)
+ raster->flatshade_first = 1;
+
/* _NEW_LIGHT | _NEW_PROGRAM
*
* Back-face colors can come from traditional lighting (when
- * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs (when
+ * GL_LIGHT_MODEL_TWO_SIDE is set) or from vertex programs/shaders (when
* GL_VERTEX_PROGRAM_TWO_SIDE is set). Note the logic here.
*/
if (ctx->VertexProgram._Current) {
- if (ctx->VertexProgram._Enabled) {
- /* user-defined program */
+ if (ctx->VertexProgram._Enabled ||
+ (ctx->Shader.CurrentProgram &&
+ ctx->Shader.CurrentProgram->VertexProgram &&
+ ctx->Shader.CurrentProgram->LinkStatus)) {
+ /* user-defined vertex program or shader */
raster->light_twoside = ctx->VertexProgram.TwoSideEnabled;
}
else {
if (ctx->Polygon.StippleFlag)
raster->poly_stipple_enable = 1;
-
- /* _NEW_BUFFERS, _NEW_POLYGON
- */
- if (raster->fill_cw != PIPE_POLYGON_MODE_FILL ||
- raster->fill_ccw != PIPE_POLYGON_MODE_FILL)
- {
- GLfloat mrd = (ctx->DrawBuffer ?
- ctx->DrawBuffer->_MRD :
- 1.0f);
-
- raster->offset_units = ctx->Polygon.OffsetFactor * mrd;
- raster->offset_scale = (ctx->Polygon.OffsetUnits * mrd *
- st->polygon_offset_scale);
- }
-
/* _NEW_POINT
*/
raster->point_size = ctx->Point.Size;
- raster->point_size_min = 0; /* temporary, will go away */
- raster->point_size_max = 1000; /* temporary, will go away */
+ if (!ctx->Point.PointSprite && ctx->Point.SmoothFlag)
+ raster->point_smooth = 1;
- raster->point_smooth = ctx->Point.SmoothFlag;
- raster->point_sprite = ctx->Point.PointSprite;
- for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
- if (ctx->Point.CoordReplace[i]) {
- if (ctx->Point.SpriteOrigin == GL_UPPER_LEFT)
- raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_UPPER_LEFT;
- else
- raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_LOWER_LEFT;
- }
- else {
- raster->sprite_coord_mode[i] = PIPE_SPRITE_COORD_NONE;
+ if (ctx->Point.PointSprite) {
+ if ((ctx->Point.SpriteOrigin == GL_UPPER_LEFT) ^
+ (st_fb_orientation(ctx->DrawBuffer) == Y_0_BOTTOM))
+ raster->sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
+ else
+ raster->sprite_coord_mode = PIPE_SPRITE_COORD_LOWER_LEFT;
+ for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) {
+ if (ctx->Point.CoordReplace[i]) {
+ raster->sprite_coord_enable |= 1 << i;
+ }
}
+ raster->point_quad_rasterization = 1;
}
/* ST_NEW_VERTEX_PROGRAM