glsl: add ir_emit_vertex and ir_end_primitive instruction types
[mesa.git] / src / mesa / state_tracker / st_atom_sampler.c
index adcc7b50547bb558cdde4d0304fc04155d119948..302e1298143c6e7b71c3fa47da21f8fc3cbe2c51 100644 (file)
@@ -34,6 +34,7 @@
 
 #include "main/macros.h"
 #include "main/mtypes.h"
+#include "main/glformats.h"
 #include "main/samplerobj.h"
 #include "main/texobj.h"
 
@@ -47,6 +48,8 @@
 
 #include "cso_cache/cso_context.h"
 
+#include "util/u_format.h"
+
 
 /**
  * Convert GLenum texcoord wrap tokens to pipe tokens.
@@ -171,13 +174,37 @@ convert_sampler(struct st_context *st,
        msamp->BorderColor.ui[1] ||
        msamp->BorderColor.ui[2] ||
        msamp->BorderColor.ui[3]) {
+      struct st_texture_object *stobj = st_texture_object(texobj);
       struct gl_texture_image *teximg;
+      GLboolean is_integer = GL_FALSE;
+      union pipe_color_union border_color;
 
       teximg = texobj->Image[0][texobj->BaseLevel];
 
-      st_translate_color(msamp->BorderColor.f,
-                         teximg ? teximg->_BaseFormat : GL_RGBA,
-                         sampler->border_color.f);
+      if (teximg) {
+         is_integer = _mesa_is_enum_format_integer(teximg->InternalFormat);
+      }
+
+      if (st->apply_texture_swizzle_to_border_color && stobj->sampler_view) {
+         const unsigned char swz[4] =
+         {
+            stobj->sampler_view->swizzle_r,
+            stobj->sampler_view->swizzle_g,
+            stobj->sampler_view->swizzle_b,
+            stobj->sampler_view->swizzle_a,
+         };
+
+         st_translate_color(&msamp->BorderColor,
+                            &border_color,
+                            teximg ? teximg->_BaseFormat : GL_RGBA, is_integer);
+
+         util_format_apply_color_swizzle(&sampler->border_color,
+                                         &border_color, swz, is_integer);
+      } else {
+         st_translate_color(&msamp->BorderColor,
+                            &sampler->border_color,
+                            teximg ? teximg->_BaseFormat : GL_RGBA, is_integer);
+      }
    }
 
    sampler->max_anisotropy = (msamp->MaxAnisotropy == 1.0 ?
@@ -252,14 +279,14 @@ update_samplers(struct st_context *st)
    update_shader_samplers(st,
                           PIPE_SHADER_FRAGMENT,
                           &ctx->FragmentProgram._Current->Base,
-                          ctx->Const.MaxTextureImageUnits,
+                          ctx->Const.FragmentProgram.MaxTextureImageUnits,
                           st->state.samplers[PIPE_SHADER_FRAGMENT],
                           &st->state.num_samplers[PIPE_SHADER_FRAGMENT]);
 
    update_shader_samplers(st,
                           PIPE_SHADER_VERTEX,
                           &ctx->VertexProgram._Current->Base,
-                          ctx->Const.MaxVertexTextureImageUnits,
+                          ctx->Const.VertexProgram.MaxTextureImageUnits,
                           st->state.samplers[PIPE_SHADER_VERTEX],
                           &st->state.num_samplers[PIPE_SHADER_VERTEX]);
 
@@ -267,7 +294,7 @@ update_samplers(struct st_context *st)
       update_shader_samplers(st,
                              PIPE_SHADER_GEOMETRY,
                              &ctx->GeometryProgram._Current->Base,
-                             ctx->Const.MaxGeometryTextureImageUnits,
+                             ctx->Const.GeometryProgram.MaxTextureImageUnits,
                              st->state.samplers[PIPE_SHADER_GEOMETRY],
                              &st->state.num_samplers[PIPE_SHADER_GEOMETRY]);
    }