*/
+#include "main/macros.h"
+
#include "st_context.h"
-#include "st_cache.h"
+#include "st_cb_texture.h"
#include "st_atom.h"
+#include "st_program.h"
#include "pipe/p_context.h"
#include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
+
/**
* Convert GLenum texcoord wrap tokens to pipe tokens.
*/
static GLuint
-gl_wrap_to_sp(GLenum wrap)
+gl_wrap_xlate(GLenum wrap)
{
switch (wrap) {
case GL_REPEAT:
case GL_MIRROR_CLAMP_TO_BORDER_EXT:
return PIPE_TEX_WRAP_MIRROR_CLAMP_TO_BORDER;
default:
- abort();
+ assert(0);
return 0;
}
}
}
-static struct gl_fragment_program *
-current_fragment_program(GLcontext *ctx)
+static void
+xlate_border_color(const GLfloat *colorIn, GLenum baseFormat, GLfloat *colorOut)
{
- struct gl_fragment_program *f;
-
- if (ctx->Shader.CurrentProgram &&
- ctx->Shader.CurrentProgram->LinkStatus &&
- ctx->Shader.CurrentProgram->FragmentProgram) {
- f = ctx->Shader.CurrentProgram->FragmentProgram;
- }
- else {
- f = ctx->FragmentProgram._Current;
- assert(f);
+ switch (baseFormat) {
+ case GL_RGB:
+ colorOut[0] = colorIn[0];
+ colorOut[1] = colorIn[1];
+ colorOut[2] = colorIn[2];
+ colorOut[3] = 1.0F;
+ break;
+ case GL_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = 0.0;
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_LUMINANCE:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = 1.0;
+ break;
+ case GL_LUMINANCE_ALPHA:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorIn[0];
+ colorOut[3] = colorIn[3];
+ break;
+ case GL_INTENSITY:
+ colorOut[0] = colorOut[1] = colorOut[2] = colorOut[3] = colorIn[0];
+ break;
+ default:
+ COPY_4V(colorOut, colorIn);
}
- return f;
}
static void
update_samplers(struct st_context *st)
{
- GLuint u;
+ struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
+ struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+ const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
+ fprog->Base.SamplersUsed);
+ GLuint su;
- for (u = 0; u < st->ctx->Const.MaxTextureImageUnits; u++) {
- const struct gl_texture_object *texobj
- = st->ctx->Texture.Unit[u]._Current;
- struct pipe_sampler_state sampler;
- const struct cso_sampler *cso;
+ st->state.num_samplers = 0;
- memset(&sampler, 0, sizeof(sampler));
+ /* loop over sampler units (aka tex image units) */
+ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+ struct pipe_sampler_state *sampler = st->state.samplers + su;
- if (texobj) {
- sampler.wrap_s = gl_wrap_to_sp(texobj->WrapS);
- sampler.wrap_t = gl_wrap_to_sp(texobj->WrapT);
- sampler.wrap_r = gl_wrap_to_sp(texobj->WrapR);
+ memset(sampler, 0, sizeof(*sampler));
- sampler.min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
- sampler.min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
- sampler.mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
+ if (samplersUsed & (1 << su)) {
+ struct gl_texture_object *texobj;
+ struct gl_texture_image *teximg;
+ GLuint texUnit;
- if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
- sampler.normalized_coords = 1;
-
- sampler.lod_bias = st->ctx->Texture.Unit[u].LodBias;
-#if 1
- sampler.min_lod = texobj->MinLod;
- sampler.max_lod = texobj->MaxLod;
-#else
- /* min/max lod should really be as follows (untested).
- * Also, calculate_first_last_level() needs to be overhauled
- * since today's hardware had real support for LOD clamping.
- */
- sampler.min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
- sampler.max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
-#endif
-
- sampler.max_anisotropy = texobj->MaxAnisotropy;
-
- /* XXX more sampler state here */
- }
+ if (fprog->Base.SamplersUsed & (1 << su))
+ texUnit = fprog->Base.SamplerUnits[su];
+ else
+ texUnit = vprog->Base.SamplerUnits[su];
- cso = st_cached_sampler_state(st, &sampler);
+ texobj = st->ctx->Texture.Unit[texUnit]._Current;
+ if (!texobj) {
+ texobj = st_get_default_texture(st);
+ }
- if (cso != st->state.sampler[u]) {
- /* state has changed */
- st->state.sampler[u] = cso;
- st->pipe->bind_sampler_state(st->pipe, u, cso->data);
- }
- }
+ teximg = texobj->Image[0][texobj->BaseLevel];
+ sampler->wrap_s = gl_wrap_xlate(texobj->WrapS);
+ sampler->wrap_t = gl_wrap_xlate(texobj->WrapT);
+ sampler->wrap_r = gl_wrap_xlate(texobj->WrapR);
- /* mapping from sampler vars to texture units */
- {
- struct gl_fragment_program *fprog = current_fragment_program(st->ctx);
- const GLubyte *samplerUnits = fprog->Base.SamplerUnits;
- uint sample_units[PIPE_MAX_SAMPLERS];
- uint s;
- for (s = 0; s < PIPE_MAX_SAMPLERS; s++) {
- sample_units[s] = fprog->Base.SamplerUnits[s];
- }
+ sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
+ sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
+ sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
- st->pipe->set_sampler_units(st->pipe, PIPE_MAX_SAMPLERS, sample_units);
+ if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
+ sampler->normalized_coords = 1;
+
+ sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
+ sampler->min_lod = MAX2(0.0f, texobj->MinLod);
+ sampler->max_lod = MIN2(texobj->MaxLevel - texobj->BaseLevel,
+ texobj->MaxLod);
+ if (sampler->max_lod < sampler->min_lod) {
+ /* The GL spec doesn't seem to specify what to do in this case.
+ * Swap the values.
+ */
+ float tmp = sampler->max_lod;
+ sampler->max_lod = sampler->min_lod;
+ sampler->min_lod = tmp;
+ assert(sampler->min_lod <= sampler->max_lod);
+ }
+
+ xlate_border_color(texobj->BorderColor,
+ teximg ? teximg->TexFormat->BaseFormat : GL_RGBA,
+ sampler->border_color);
+
+ sampler->max_anisotropy = texobj->MaxAnisotropy;
+ if (sampler->max_anisotropy > 1.0) {
+ sampler->min_img_filter = PIPE_TEX_FILTER_ANISO;
+ sampler->mag_img_filter = PIPE_TEX_FILTER_ANISO;
+ }
+
+ /* only care about ARB_shadow, not SGI shadow */
+ if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
+ sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+ sampler->compare_func
+ = st_compare_func_to_pipe(texobj->CompareFunc);
+ }
+
+ st->state.num_samplers = su + 1;
+
+ /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
+ cso_single_sampler(st->cso_context, su, sampler);
+ }
+ else {
+ /*printf("%s su=%u null\n", __FUNCTION__, su);*/
+ cso_single_sampler(st->cso_context, su, NULL);
+ }
}
+
+ cso_single_sampler_done(st->cso_context);
}
const struct st_tracked_state st_update_sampler = {
- .name = "st_update_sampler",
- .dirty = {
- .mesa = _NEW_TEXTURE | _NEW_PROGRAM,
- .st = 0,
+ "st_update_sampler", /* name */
+ { /* dirty */
+ _NEW_TEXTURE, /* mesa */
+ 0, /* st */
},
- .update = update_samplers
+ update_samplers /* update */
};
-
-
-
-
-