gallium: add some temporary code for testing draw module vertex passthrough
[mesa.git] / src / mesa / state_tracker / st_atom_sampler.c
index 994d3691d8b2bc592428b307ba18ec41db3294ed..5787a7492c6bbcbce2e5695b601ede727d68d683 100644 (file)
  
 
 #include "st_context.h"
-#include "st_cache.h"
 #include "st_atom.h"
+#include "st_program.h"
 #include "pipe/p_context.h"
 #include "pipe/p_defines.h"
+#include "cso_cache/cso_context.h"
 
 
 /**
@@ -113,45 +114,77 @@ gl_filter_to_img_filter(GLenum filter)
 }
 
 
-
 static void 
 update_samplers(struct st_context *st)
 {
-   GLuint u;
-
-   for (u = 0; u < st->ctx->Const.MaxTextureImageUnits; u++) {
-      const struct gl_texture_object *texobj
-         = st->ctx->Texture.Unit[u]._Current;
-      struct pipe_sampler_state sampler;
-
-      memset(&sampler, 0, sizeof(sampler));
-
-      if (texobj) {
-         sampler.wrap_s = gl_wrap_to_sp(texobj->WrapS);
-         sampler.wrap_t = gl_wrap_to_sp(texobj->WrapT);
-         sampler.wrap_r = gl_wrap_to_sp(texobj->WrapR);
-
-         sampler.min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
-         sampler.min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
-         sampler.mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
-
-         sampler.lod_bias = st->ctx->Texture.Unit[u].LodBias;
-         sampler.min_lod = texobj->MinLod;
-         sampler.max_lod = texobj->MaxLod;
-        sampler.max_anisotropy = texobj->MaxAnisotropy;
+   const struct st_fragment_program *fs = st->fp;
+   GLuint su;
+
+   st->state.num_samplers = 0;
+
+   /* loop over sampler units (aka tex image units) */
+   for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+      struct pipe_sampler_state *sampler = st->state.samplers + su;
+
+      memset(sampler, 0, sizeof(*sampler));
+
+      if (fs->Base.Base.SamplersUsed & (1 << su)) {
+         GLuint texUnit = fs->Base.Base.SamplerUnits[su];
+         const struct gl_texture_object *texobj
+            = st->ctx->Texture.Unit[texUnit]._Current;
+
+         assert(texobj);
+
+         sampler->wrap_s = gl_wrap_to_sp(texobj->WrapS);
+         sampler->wrap_t = gl_wrap_to_sp(texobj->WrapT);
+         sampler->wrap_r = gl_wrap_to_sp(texobj->WrapR);
+
+         sampler->min_img_filter = gl_filter_to_img_filter(texobj->MinFilter);
+         sampler->min_mip_filter = gl_filter_to_mip_filter(texobj->MinFilter);
+         sampler->mag_img_filter = gl_filter_to_img_filter(texobj->MagFilter);
+
+         if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
+            sampler->normalized_coords = 1;
+
+         sampler->lod_bias = st->ctx->Texture.Unit[su].LodBias;
+#if 1
+         sampler->min_lod = (texobj->MinLod) < 0.0 ? 0.0 : texobj->MinLod;
+         sampler->max_lod = texobj->MaxLod;
+#else
+         /* min/max lod should really be as follows (untested).
+          * Also, calculate_first_last_level() needs to be overhauled
+          * since today's hardware had real support for LOD clamping.
+          */
+         sampler->min_lod = MAX2(texobj->BaseLevel, texobj->MinLod);
+         sampler->max_lod = MIN2(texobj->MaxLevel, texobj->MaxLod);
+#endif
+
+        sampler->max_anisotropy = texobj->MaxAnisotropy;
+         if (sampler->max_anisotropy > 1.0) {
+            sampler->min_img_filter = PIPE_TEX_FILTER_ANISO;
+            sampler->mag_img_filter = PIPE_TEX_FILTER_ANISO;
+         }
+
+         /* only care about ARB_shadow, not SGI shadow */
+         if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {
+            sampler->compare = 1;
+            sampler->compare_mode = PIPE_TEX_COMPARE_R_TO_TEXTURE;
+            sampler->compare_func
+               = st_compare_func_to_pipe(texobj->CompareFunc);
+         }
+
+         st->state.num_samplers = su + 1;
 
          /* XXX more sampler state here */
-      }
-
-      const struct pipe_sampler_state *cached_sampler =
-         st_cached_sampler_state(st, &sampler);
 
-      if (cached_sampler != st->state.sampler[u]) {
-         /* state has changed */
-         st->state.sampler[u] = cached_sampler;
-         st->pipe->bind_sampler_state(st->pipe, u, cached_sampler);
+         cso_single_sampler(st->cso_context, su, sampler);
+      }
+      else {
+         cso_single_sampler(st->cso_context, su, NULL);
       }
    }
+
+   cso_single_sampler_done(st->cso_context);
 }