if (texobj->Target != GL_TEXTURE_RECTANGLE_ARB)
sampler->normalized_coords = 1;
- sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias;
+ sampler->lod_bias = st->ctx->Texture.Unit[texUnit].LodBias +
+ texobj->LodBias;
sampler->min_lod = texobj->BaseLevel + texobj->MinLod;
if (sampler->min_lod < texobj->BaseLevel)