st/mesa: fix fallout from xfb changes.
[mesa.git] / src / mesa / state_tracker / st_atom_sampler.c
index f8d7cd7f9b3621afd40df0a8e58feb13902962ae..a1cfa1c34c5929cfd6e565eecce26e6c763846d2 100644 (file)
@@ -133,19 +133,18 @@ convert_sampler(struct st_context *st,
 {
    const struct gl_texture_object *texobj;
    struct gl_context *ctx = st->ctx;
-   struct gl_sampler_object *msamp;
-   const struct gl_texture_image *teximg;
+   const struct gl_sampler_object *msamp;
    GLenum texBaseFormat;
 
    texobj = ctx->Texture.Unit[texUnit]._Current;
    if (!texobj) {
       texobj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
+      msamp = &texobj->Sampler;
+   } else {
+      msamp = _mesa_get_samplerobj(ctx, texUnit);
    }
 
-   teximg = _mesa_base_tex_image_const(texobj);
-   texBaseFormat = teximg ? teximg->_BaseFormat : GL_RGBA;
-
-   msamp = _mesa_get_samplerobj(ctx, texUnit);
+   texBaseFormat = _mesa_texture_base_format(texobj);
 
    memset(sampler, 0, sizeof(*sampler));
    sampler->wrap_s = gl_wrap_xlate(msamp->WrapS);
@@ -247,11 +246,12 @@ update_shader_samplers(struct st_context *st,
    GLuint unit;
    GLbitfield samplers_used;
    const GLuint old_max = *num_samplers;
+   const struct pipe_sampler_state *states[PIPE_MAX_SAMPLERS];
 
    samplers_used = prog->SamplersUsed;
 
    if (*num_samplers == 0 && samplers_used == 0x0)
-       return;
+      return;
 
    *num_samplers = 0;
 
@@ -263,13 +263,11 @@ update_shader_samplers(struct st_context *st,
          const GLuint texUnit = prog->SamplerUnits[unit];
 
          convert_sampler(st, sampler, texUnit);
-
+         states[unit] = sampler;
          *num_samplers = unit + 1;
-
-         cso_single_sampler(st->cso_context, shader_stage, unit, sampler);
       }
       else if (samplers_used != 0 || unit < old_max) {
-         cso_single_sampler(st->cso_context, shader_stage, unit, NULL);
+         states[unit] = NULL;
       }
       else {
          /* if we've reset all the old samplers and we have no more new ones */
@@ -277,7 +275,7 @@ update_shader_samplers(struct st_context *st,
       }
    }
 
-   cso_single_sampler_done(st->cso_context, shader_stage);
+   cso_set_samplers(st->cso_context, shader_stage, *num_samplers, states);
 }
 
 
@@ -308,6 +306,30 @@ update_samplers(struct st_context *st)
                              st->state.samplers[PIPE_SHADER_GEOMETRY],
                              &st->state.num_samplers[PIPE_SHADER_GEOMETRY]);
    }
+   if (ctx->TessCtrlProgram._Current) {
+      update_shader_samplers(st,
+                             PIPE_SHADER_TESS_CTRL,
+                             &ctx->TessCtrlProgram._Current->Base,
+                             ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits,
+                             st->state.samplers[PIPE_SHADER_TESS_CTRL],
+                             &st->state.num_samplers[PIPE_SHADER_TESS_CTRL]);
+   }
+   if (ctx->TessEvalProgram._Current) {
+      update_shader_samplers(st,
+                             PIPE_SHADER_TESS_EVAL,
+                             &ctx->TessEvalProgram._Current->Base,
+                             ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits,
+                             st->state.samplers[PIPE_SHADER_TESS_EVAL],
+                             &st->state.num_samplers[PIPE_SHADER_TESS_EVAL]);
+   }
+   if (ctx->ComputeProgram._Current) {
+      update_shader_samplers(st,
+                             PIPE_SHADER_COMPUTE,
+                             &ctx->ComputeProgram._Current->Base,
+                             ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
+                             st->state.samplers[PIPE_SHADER_COMPUTE],
+                             &st->state.num_samplers[PIPE_SHADER_COMPUTE]);
+   }
 }