teximg ? teximg->_BaseFormat : GL_RGBA,
sampler->border_color);
- sampler->max_anisotropy = texobj->MaxAnisotropy;
+ sampler->max_anisotropy = (texobj->MaxAnisotropy == 1.0 ? 0 : (GLuint)texobj->MaxAnisotropy);
/* only care about ARB_shadow, not SGI shadow */
if (texobj->CompareMode == GL_COMPARE_R_TO_TEXTURE) {