#include "main/macros.h"
#include "st_context.h"
+#include "st_cb_texture.h"
#include "st_atom.h"
#include "st_program.h"
#include "pipe/p_context.h"
st->state.num_samplers = 0;
+ /*printf("%s samplers used = 0x%x\n", __FUNCTION__, fs->Base.Base.SamplersUsed);*/
+
/* loop over sampler units (aka tex image units) */
for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
struct pipe_sampler_state *sampler = st->state.samplers + su;
const struct gl_texture_object *texobj
= st->ctx->Texture.Unit[texUnit]._Current;
- if (!texobj)
- continue;
+ if (!texobj) {
+ texobj = st_get_default_texture(st);
+ }
sampler->wrap_s = gl_wrap_to_sp(texobj->WrapS);
sampler->wrap_t = gl_wrap_to_sp(texobj->WrapT);
st->state.num_samplers = su + 1;
- /* XXX more sampler state here */
-
+ /*printf("%s su=%u non-null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, su, sampler);
}
else {
+ /*printf("%s su=%u null\n", __FUNCTION__, su);*/
cso_single_sampler(st->cso_context, su, NULL);
}
}