if (st->shader_has_one_variant[prog->info.stage] && stp->variants)
return stp->variants->driver_shader;
- struct st_basic_variant_key key;
+ struct st_common_variant_key key;
/* use memset, not an initializer to be sure all memory is zeroed */
memset(&key, 0, sizeof(key));
}
- return st_get_basic_variant(st, stp, &key)->driver_shader;
+ return st_get_common_variant(st, stp, &key)->driver_shader;
}