while (xvp) {
next = xvp->next;
- free(xvp);
+ _mesa_free(xvp);
xvp = next;
}
}
st->passthrough_fs =
util_make_fragment_passthrough_shader(st->pipe, &shader);
#if 0 /* We actually need to keep the tokens around at this time */
- free((void *) shader.tokens);
+ _mesa_free((void *) shader.tokens);
#endif
}