const struct st_tracked_state st_update_shader = {
- .name = "st_update_shader",
- .dirty = {
- .mesa = 0,
- .st = ST_NEW_VERTEX_PROGRAM | ST_NEW_FRAGMENT_PROGRAM
+ "st_update_shader", /* name */
+ { /* dirty */
+ 0, /* mesa */
+ ST_NEW_VERTEX_PROGRAM | ST_NEW_FRAGMENT_PROGRAM /* st */
},
- .update = update_linkage
+ update_linkage /* update */
};