#include "main/imports.h"
#include "main/mtypes.h"
-#include "main/macros.h"
#include "shader/program.h"
#include "pipe/p_context.h"
#include "st_context.h"
#include "st_atom.h"
#include "st_program.h"
-#include "st_atom_shader.h"
translate_fp(struct st_context *st,
struct st_fragment_program *stfp)
{
- const GLbitfield fragInputsRead = stfp->Base.Base.InputsRead;
-
- if (!stfp->state.tokens) {
- GLuint inAttr, numIn = 0;
-
- for (inAttr = 0; inAttr < FRAG_ATTRIB_MAX; inAttr++) {
- if (fragInputsRead & (1 << inAttr)) {
- stfp->input_to_slot[inAttr] = numIn;
- numIn++;
- }
- else {
- stfp->input_to_slot[inAttr] = -1;
- }
- }
-
- stfp->num_input_slots = numIn;
-
+ if (!stfp->tgsi.tokens) {
assert(stfp->Base.Base.NumInstructions > 0);
- st_translate_fragment_program(st, stfp, stfp->input_to_slot);
+ st_translate_fragment_program(st, stfp);
}
}