static void *
get_passthrough_fs(struct st_context *st)
{
- struct pipe_shader_state shader;
-
if (!st->passthrough_fs) {
st->passthrough_fs =
- util_make_fragment_passthrough_shader(st->pipe, &shader);
-#if 0 /* We actually need to keep the tokens around at this time */
- _mesa_free((void *) shader.tokens);
-#endif
+ util_make_fragment_passthrough_shader(st->pipe);
}
return st->passthrough_fs;