#include "st_program.h"
-/**
- * Return pointer to a pass-through fragment shader.
- * This shader is used when a texture is missing/incomplete.
- */
-static void *
-get_passthrough_fs(struct st_context *st)
-{
- if (!st->passthrough_fs) {
- st->passthrough_fs =
- util_make_fragment_passthrough_shader(st->pipe, TGSI_SEMANTIC_COLOR,
- TGSI_INTERPOLATE_PERSPECTIVE,
- TRUE);
- }
-
- return st->passthrough_fs;
-}
-
-
/**
* Update fragment program state/atom. This involves translating the
* Mesa fragment program into a gallium fragment program and binding it.
st_reference_fragprog(st, &st->fp, stfp);
- if (st->missing_textures) {
- /* use a pass-through frag shader that uses no textures */
- void *fs = get_passthrough_fs(st);
- cso_set_fragment_shader_handle(st->cso_context, fs);
- }
- else {
- cso_set_fragment_shader_handle(st->cso_context,
- st->fp_variant->driver_shader);
- }
+ cso_set_fragment_shader_handle(st->cso_context,
+ st->fp_variant->driver_shader);
}
}
stgp = st_geometry_program(st->ctx->GeometryProgram._Current);
- assert(stgp->Base.Base.Target == MESA_GEOMETRY_PROGRAM);
+ assert(stgp->Base.Base.Target == GL_GEOMETRY_PROGRAM_NV);
memset(&key, 0, sizeof(key));
key.st = st;
},
update_gp /* update */
};
+
+
+
+static void
+update_tcp( struct st_context *st )
+{
+ struct st_tessctrl_program *sttcp;
+ struct st_tcp_variant_key key;
+
+ if (!st->ctx->TessCtrlProgram._Current) {
+ cso_set_tessctrl_shader_handle(st->cso_context, NULL);
+ return;
+ }
+
+ sttcp = st_tessctrl_program(st->ctx->TessCtrlProgram._Current);
+ assert(sttcp->Base.Base.Target == GL_TESS_CONTROL_PROGRAM_NV);
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+
+ st->tcp_variant = st_get_tcp_variant(st, sttcp, &key);
+
+ st_reference_tesscprog(st, &st->tcp, sttcp);
+
+ cso_set_tessctrl_shader_handle(st->cso_context,
+ st->tcp_variant->driver_shader);
+}
+
+const struct st_tracked_state st_update_tcp = {
+ "st_update_tcp", /* name */
+ { /* dirty */
+ 0, /* mesa */
+ ST_NEW_TESSCTRL_PROGRAM /* st */
+ },
+ update_tcp /* update */
+};
+
+
+
+static void
+update_tep( struct st_context *st )
+{
+ struct st_tesseval_program *sttep;
+ struct st_tep_variant_key key;
+
+ if (!st->ctx->TessEvalProgram._Current) {
+ cso_set_tesseval_shader_handle(st->cso_context, NULL);
+ return;
+ }
+
+ sttep = st_tesseval_program(st->ctx->TessEvalProgram._Current);
+ assert(sttep->Base.Base.Target == GL_TESS_EVALUATION_PROGRAM_NV);
+
+ memset(&key, 0, sizeof(key));
+ key.st = st;
+
+ st->tep_variant = st_get_tep_variant(st, sttep, &key);
+
+ st_reference_tesseprog(st, &st->tep, sttep);
+
+ cso_set_tesseval_shader_handle(st->cso_context,
+ st->tep_variant->driver_shader);
+}
+
+const struct st_tracked_state st_update_tep = {
+ "st_update_tep", /* name */
+ { /* dirty */
+ 0, /* mesa */
+ ST_NEW_TESSEVAL_PROGRAM /* st */
+ },
+ update_tep /* update */
+};