*
**************************************************************************/
-#include "main/imports.h"
+#include "util/imports.h"
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "compiler/glsl/ir_uniform.h"
prog->sh.ShaderStorageBlocks[i]->Binding];
st_obj = st_buffer_object(binding->BufferObject);
- sb->buffer = st_obj->buffer;
+ sb->buffer = st_obj ? st_obj->buffer : NULL;
if (sb->buffer) {
sb->buffer_offset = binding->Offset;