#include "st_texture.h"
#include "st_cb_texture.h"
#include "pipe/p_context.h"
-#include "pipe/p_inlines.h"
#include "cso_cache/cso_context.h"
st->state.num_textures = 0;
/* loop over sampler units (aka tex image units) */
- for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
+ for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
struct pipe_texture *pt = NULL;
if (samplersUsed & (1 << su)) {