#include "st_format.h"
#include "st_cb_texture.h"
#include "pipe/p_context.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
/* use original view as template: */
tmpl = *sampler_views[unit];
+ /* if resource format matches then YUV wasn't lowered */
+ if (st_get_view_format(stObj) == stObj->pt->format)
+ continue;
+
switch (st_get_view_format(stObj)) {
case PIPE_FORMAT_NV12:
/* we need one additional R8G8 view: */
sampler_views[extra] =
st->pipe->create_sampler_view(st->pipe, stObj->pt->next, &tmpl);
break;
+ case PIPE_FORMAT_P010:
case PIPE_FORMAT_P016:
/* we need one additional R16G16 view: */
tmpl.format = PIPE_FORMAT_RG1616_UNORM;
const struct gl_context *ctx = st->ctx;
if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
- update_textures_local(st, PIPE_SHADER_VERTEX,
- ctx->VertexProgram._Current);
+ update_textures(st,
+ PIPE_SHADER_VERTEX,
+ ctx->VertexProgram._Current,
+ st->state.vert_sampler_views);
}
}