#include "st_format.h"
#include "st_cb_texture.h"
#include "pipe/p_context.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "cso_cache/cso_context.h"
-static GLboolean
-update_single_texture(struct st_context *st,
- struct pipe_sampler_view **sampler_view,
- GLuint texUnit, unsigned glsl_version)
+/**
+ * Get a pipe_sampler_view object from a texture unit.
+ */
+void
+st_update_single_texture(struct st_context *st,
+ struct pipe_sampler_view **sampler_view,
+ GLuint texUnit, bool glsl130_or_later,
+ bool ignore_srgb_decode)
{
struct gl_context *ctx = st->ctx;
const struct gl_sampler_object *samp;
struct gl_texture_object *texObj;
struct st_texture_object *stObj;
- GLboolean retval;
samp = _mesa_get_samplerobj(ctx, texUnit);
texObj = ctx->Texture.Unit[texUnit]._Current;
+ assert(texObj);
- if (!texObj) {
- texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
- samp = &texObj->Sampler;
- }
stObj = st_texture_object(texObj);
- retval = st_finalize_texture(ctx, st->pipe, texObj);
- if (!retval) {
- /* out of mem */
- return GL_FALSE;
+ if (unlikely(texObj->Target == GL_TEXTURE_BUFFER)) {
+ *sampler_view = st_get_buffer_sampler_view_from_stobj(st, stObj);
+ return;
}
- /* Check a few pieces of state outside the texture object to see if we
- * need to force revalidation.
- */
- if (stObj->prev_glsl_version != glsl_version ||
- stObj->prev_sRGBDecode != samp->sRGBDecode) {
-
- st_texture_release_all_sampler_views(st, stObj);
-
- stObj->prev_glsl_version = glsl_version;
- stObj->prev_sRGBDecode = samp->sRGBDecode;
+ if (!st_finalize_texture(ctx, st->pipe, texObj, 0) ||
+ !stObj->pt) {
+ /* out of mem */
+ *sampler_view = NULL;
+ return;
}
+ if (texObj->TargetIndex == TEXTURE_EXTERNAL_INDEX &&
+ stObj->pt->screen->resource_changed)
+ stObj->pt->screen->resource_changed(stObj->pt->screen, stObj->pt);
+
*sampler_view =
- st_get_texture_sampler_view_from_stobj(st, stObj, samp, glsl_version);
- return GL_TRUE;
+ st_get_texture_sampler_view_from_stobj(st, stObj, samp,
+ glsl130_or_later,
+ ignore_srgb_decode);
}
static void
update_textures(struct st_context *st,
- gl_shader_stage mesa_shader,
+ enum pipe_shader_type shader_stage,
const struct gl_program *prog,
- unsigned max_units,
- struct pipe_sampler_view **sampler_views,
- unsigned *num_textures)
+ struct pipe_sampler_view **sampler_views)
{
- const GLuint old_max = *num_textures;
+ const GLuint old_max = st->state.num_sampler_views[shader_stage];
GLbitfield samplers_used = prog->SamplersUsed;
+ GLbitfield texel_fetch_samplers = prog->info.textures_used_by_txf;
GLbitfield free_slots = ~prog->SamplersUsed;
GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
GLuint unit;
- struct gl_shader_program *shader =
- st->ctx->_Shader->CurrentProgram[mesa_shader];
- unsigned glsl_version = shader ? shader->data->Version : 0;
- enum pipe_shader_type shader_stage = st_shader_stage_to_ptarget(mesa_shader);
if (samplers_used == 0x0 && old_max == 0)
return;
- *num_textures = 0;
+ unsigned num_textures = 0;
+
+ /* prog->sh.data is NULL if it's ARB_fragment_program */
+ bool glsl130 = (prog->sh.data ? prog->sh.data->Version : 0) >= 130;
/* loop over sampler units (aka tex image units) */
- for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
+ for (unit = 0; samplers_used || unit < old_max;
+ unit++, samplers_used >>= 1, texel_fetch_samplers >>= 1) {
struct pipe_sampler_view *sampler_view = NULL;
if (samplers_used & 1) {
const GLuint texUnit = prog->SamplerUnits[unit];
- GLboolean retval;
-
- retval = update_single_texture(st, &sampler_view, texUnit,
- glsl_version);
- if (retval == GL_FALSE)
- continue;
- *num_textures = unit + 1;
- }
- else if (samplers_used == 0 && unit >= old_max) {
- /* if we've reset all the old views and we have no more new ones */
- break;
+ /* The EXT_texture_sRGB_decode extension says:
+ *
+ * "The conversion of sRGB color space components to linear color
+ * space is always performed if the texel lookup function is one
+ * of the texelFetch builtin functions.
+ *
+ * Otherwise, if the texel lookup function is one of the texture
+ * builtin functions or one of the texture gather functions, the
+ * conversion of sRGB color space components to linear color space
+ * is controlled by the TEXTURE_SRGB_DECODE_EXT parameter.
+ *
+ * If the TEXTURE_SRGB_DECODE_EXT parameter is DECODE_EXT, the
+ * conversion of sRGB color space components to linear color space
+ * is performed.
+ *
+ * If the TEXTURE_SRGB_DECODE_EXT parameter is SKIP_DECODE_EXT,
+ * the value is returned without decoding. However, if the texture
+ * is also [statically] accessed with a texelFetch function, then
+ * the result of texture builtin functions and/or texture gather
+ * functions may be returned with decoding or without decoding."
+ *
+ * Note: the "statically" will be added to the language per
+ * https://cvs.khronos.org/bugzilla/show_bug.cgi?id=14934
+ *
+ * So we simply ignore the setting entirely for samplers that are
+ * (statically) accessed with a texelFetch function.
+ */
+ st_update_single_texture(st, &sampler_view, texUnit, glsl130,
+ texel_fetch_samplers & 1);
+ num_textures = unit + 1;
}
pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
/* use original view as template: */
tmpl = *sampler_views[unit];
+ /* if resource format matches then YUV wasn't lowered */
+ if (st_get_view_format(stObj) == stObj->pt->format)
+ continue;
+
switch (st_get_view_format(stObj)) {
case PIPE_FORMAT_NV12:
/* we need one additional R8G8 view: */
sampler_views[extra] =
st->pipe->create_sampler_view(st->pipe, stObj->pt->next, &tmpl);
break;
+ case PIPE_FORMAT_P010:
+ case PIPE_FORMAT_P016:
+ /* we need one additional R16G16 view: */
+ tmpl.format = PIPE_FORMAT_RG1616_UNORM;
+ tmpl.swizzle_g = PIPE_SWIZZLE_Y; /* tmpl from Y plane is R16 */
+ extra = u_bit_scan(&free_slots);
+ sampler_views[extra] =
+ st->pipe->create_sampler_view(st->pipe, stObj->pt->next, &tmpl);
+ break;
case PIPE_FORMAT_IYUV:
/* we need two additional R8 views: */
tmpl.format = PIPE_FORMAT_R8_UNORM;
sampler_views[extra] =
st->pipe->create_sampler_view(st->pipe, stObj->pt->next->next, &tmpl);
break;
+ case PIPE_FORMAT_YUYV:
+ /* we need one additional BGRA8888 view: */
+ tmpl.format = PIPE_FORMAT_BGRA8888_UNORM;
+ tmpl.swizzle_b = PIPE_SWIZZLE_Z;
+ tmpl.swizzle_a = PIPE_SWIZZLE_W;
+ extra = u_bit_scan(&free_slots);
+ sampler_views[extra] =
+ st->pipe->create_sampler_view(st->pipe, stObj->pt->next, &tmpl);
+ break;
+ case PIPE_FORMAT_UYVY:
+ /* we need one additional RGBA8888 view: */
+ tmpl.format = PIPE_FORMAT_RGBA8888_UNORM;
+ tmpl.swizzle_b = PIPE_SWIZZLE_Z;
+ tmpl.swizzle_a = PIPE_SWIZZLE_W;
+ extra = u_bit_scan(&free_slots);
+ sampler_views[extra] =
+ st->pipe->create_sampler_view(st->pipe, stObj->pt->next, &tmpl);
+ break;
default:
break;
}
- *num_textures = MAX2(*num_textures, extra + 1);
+ num_textures = MAX2(num_textures, extra + 1);
}
cso_set_sampler_views(st->cso_context,
shader_stage,
- *num_textures,
+ num_textures,
sampler_views);
+ st->state.num_sampler_views[shader_stage] = num_textures;
}
+/* Same as update_textures, but don't store the views in st_context. */
+static void
+update_textures_local(struct st_context *st,
+ enum pipe_shader_type shader_stage,
+ const struct gl_program *prog)
+{
+ struct pipe_sampler_view *local_views[PIPE_MAX_SAMPLERS] = {0};
+ update_textures(st, shader_stage, prog, local_views);
-static void
-update_vertex_textures(struct st_context *st)
+ unsigned num = st->state.num_sampler_views[shader_stage];
+ for (unsigned i = 0; i < num; i++)
+ pipe_sampler_view_reference(&local_views[i], NULL);
+}
+
+void
+st_update_vertex_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
if (ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits > 0) {
update_textures(st,
- MESA_SHADER_VERTEX,
+ PIPE_SHADER_VERTEX,
ctx->VertexProgram._Current,
- ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits,
- st->state.sampler_views[PIPE_SHADER_VERTEX],
- &st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
+ st->state.vert_sampler_views);
}
}
-static void
-update_fragment_textures(struct st_context *st)
+void
+st_update_fragment_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
update_textures(st,
- MESA_SHADER_FRAGMENT,
+ PIPE_SHADER_FRAGMENT,
ctx->FragmentProgram._Current,
- ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits,
- st->state.sampler_views[PIPE_SHADER_FRAGMENT],
- &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
+ st->state.frag_sampler_views);
}
-static void
-update_geometry_textures(struct st_context *st)
+void
+st_update_geometry_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
if (ctx->GeometryProgram._Current) {
- update_textures(st,
- MESA_SHADER_GEOMETRY,
- ctx->GeometryProgram._Current,
- ctx->Const.Program[MESA_SHADER_GEOMETRY].MaxTextureImageUnits,
- st->state.sampler_views[PIPE_SHADER_GEOMETRY],
- &st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
+ update_textures_local(st, PIPE_SHADER_GEOMETRY,
+ ctx->GeometryProgram._Current);
}
}
-static void
-update_tessctrl_textures(struct st_context *st)
+void
+st_update_tessctrl_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
if (ctx->TessCtrlProgram._Current) {
- update_textures(st,
- MESA_SHADER_TESS_CTRL,
- ctx->TessCtrlProgram._Current,
- ctx->Const.Program[MESA_SHADER_TESS_CTRL].MaxTextureImageUnits,
- st->state.sampler_views[PIPE_SHADER_TESS_CTRL],
- &st->state.num_sampler_views[PIPE_SHADER_TESS_CTRL]);
+ update_textures_local(st, PIPE_SHADER_TESS_CTRL,
+ ctx->TessCtrlProgram._Current);
}
}
-static void
-update_tesseval_textures(struct st_context *st)
+void
+st_update_tesseval_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
if (ctx->TessEvalProgram._Current) {
- update_textures(st,
- MESA_SHADER_TESS_EVAL,
- ctx->TessEvalProgram._Current,
- ctx->Const.Program[MESA_SHADER_TESS_EVAL].MaxTextureImageUnits,
- st->state.sampler_views[PIPE_SHADER_TESS_EVAL],
- &st->state.num_sampler_views[PIPE_SHADER_TESS_EVAL]);
+ update_textures_local(st, PIPE_SHADER_TESS_EVAL,
+ ctx->TessEvalProgram._Current);
}
}
-static void
-update_compute_textures(struct st_context *st)
+void
+st_update_compute_textures(struct st_context *st)
{
const struct gl_context *ctx = st->ctx;
if (ctx->ComputeProgram._Current) {
- update_textures(st,
- MESA_SHADER_COMPUTE,
- ctx->ComputeProgram._Current,
- ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits,
- st->state.sampler_views[PIPE_SHADER_COMPUTE],
- &st->state.num_sampler_views[PIPE_SHADER_COMPUTE]);
+ update_textures_local(st, PIPE_SHADER_COMPUTE,
+ ctx->ComputeProgram._Current);
}
}
-
-
-const struct st_tracked_state st_update_fragment_texture = {
- update_fragment_textures /* update */
-};
-
-
-const struct st_tracked_state st_update_vertex_texture = {
- update_vertex_textures /* update */
-};
-
-
-const struct st_tracked_state st_update_geometry_texture = {
- update_geometry_textures /* update */
-};
-
-
-const struct st_tracked_state st_update_tessctrl_texture = {
- update_tessctrl_textures /* update */
-};
-
-
-const struct st_tracked_state st_update_tesseval_texture = {
- update_tesseval_textures /* update */
-};
-
-
-const struct st_tracked_state st_update_compute_texture = {
- update_compute_textures /* update */
-};