mesa: Include missing header in st_get_mipmap.h.
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
index f82c33e572f12ee65aecdbf26be3fd7cc664fab0..981129621c745d954c29262d99d4842ee6ceeda0 100644 (file)
   */
  
 
+#include "main/macros.h"
+#include "program/prog_instruction.h"
+
 #include "st_context.h"
 #include "st_atom.h"
+#include "st_texture.h"
+#include "st_format.h"
 #include "st_cb_texture.h"
 #include "pipe/p_context.h"
-#include "pipe/p_defines.h"
+#include "util/u_format.h"
+#include "util/u_inlines.h"
+#include "cso_cache/cso_context.h"
+
+/**
+ * Combine depth texture mode with "swizzle" so that depth mode swizzling
+ * takes place before texture swizzling, and return the resulting swizzle.
+ * If the format is not a depth format, return "swizzle" unchanged.
+ *
+ * \param format     PIPE_FORMAT_*.
+ * \param swizzle    Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
+ * \param depthmode  One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
+ */
+static GLuint apply_depthmode(enum pipe_format format,
+                              GLuint swizzle, GLenum depthmode)
+{
+   const struct util_format_description *desc =
+         util_format_description(format);
+   unsigned char swiz[4];
+   unsigned i;
+
+   if (desc->colorspace != UTIL_FORMAT_COLORSPACE_ZS ||
+       desc->swizzle[0] == UTIL_FORMAT_SWIZZLE_NONE) {
+      /* Not a depth format. */
+      return swizzle;
+   }
+
+   for (i = 0; i < 4; i++)
+      swiz[i] = GET_SWZ(swizzle, i);
 
+   switch (depthmode) {
+      case GL_LUMINANCE:
+         /* Rewrite reads from W to ONE, and reads from XYZ to XXX. */
+         for (i = 0; i < 4; i++)
+            if (swiz[i] == SWIZZLE_W)
+               swiz[i] = SWIZZLE_ONE;
+            else if (swiz[i] < SWIZZLE_W)
+               swiz[i] = SWIZZLE_X;
+         break;
+
+      case GL_INTENSITY:
+         /* Rewrite reads from XYZW to XXXX. */
+         for (i = 0; i < 4; i++)
+            if (swiz[i] <= SWIZZLE_W)
+               swiz[i] = SWIZZLE_X;
+         break;
+
+      case GL_ALPHA:
+         /* Rewrite reads from W to X, and reads from XYZ to 000. */
+         for (i = 0; i < 4; i++)
+            if (swiz[i] == SWIZZLE_W)
+               swiz[i] = SWIZZLE_X;
+            else if (swiz[i] < SWIZZLE_W)
+               swiz[i] = SWIZZLE_ZERO;
+         break;
+   }
+
+   return MAKE_SWIZZLE4(swiz[0], swiz[1], swiz[2], swiz[3]);
+}
 
 /**
- * XXX This needs some work yet....
- * Need to "upload" texture images at appropriate times.
+ * Return TRUE if the swizzling described by "swizzle" and
+ * "depthmode" (for depth textures only) is different from the swizzling
+ * set in the given sampler view.
+ *
+ * \param sv         A sampler view.
+ * \param swizzle    Texture swizzle, a bitmask computed using MAKE_SWIZZLE4.
+ * \param depthmode  One of GL_LUMINANCE, GL_INTENSITY, GL_ALPHA.
  */
+static boolean check_sampler_swizzle(struct pipe_sampler_view *sv,
+                                     GLuint swizzle, GLenum depthmode)
+{
+   swizzle = apply_depthmode(sv->texture->format, swizzle, depthmode);
+
+   if ((sv->swizzle_r != GET_SWZ(swizzle, 0)) ||
+       (sv->swizzle_g != GET_SWZ(swizzle, 1)) ||
+       (sv->swizzle_b != GET_SWZ(swizzle, 2)) ||
+       (sv->swizzle_a != GET_SWZ(swizzle, 3)))
+      return true;
+   return false;
+}
+
+static INLINE struct pipe_sampler_view *
+st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
+                                         struct st_texture_object *stObj,
+                                         enum pipe_format format)
+                                         
+{
+   struct pipe_sampler_view templ;
+   GLuint swizzle = apply_depthmode(stObj->pt->format,
+                                    stObj->base._Swizzle,
+                                    stObj->base.DepthMode);
+
+   u_sampler_view_default_template(&templ,
+                                   stObj->pt,
+                                   format);
+
+   if (swizzle != SWIZZLE_NOOP) {
+      templ.swizzle_r = GET_SWZ(swizzle, 0);
+      templ.swizzle_g = GET_SWZ(swizzle, 1);
+      templ.swizzle_b = GET_SWZ(swizzle, 2);
+      templ.swizzle_a = GET_SWZ(swizzle, 3);
+   }
+
+   return pipe->create_sampler_view(pipe, stObj->pt, &templ);
+}
+
+
+static INLINE struct pipe_sampler_view *
+st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
+                                      struct pipe_context *pipe,
+                                      enum pipe_format format)
+
+{
+   if (!stObj || !stObj->pt) {
+      return NULL;
+   }
+
+   if (!stObj->sampler_view) {
+      stObj->sampler_view = st_create_texture_sampler_view_from_stobj(pipe, stObj, format);
+   }
+
+   return stObj->sampler_view;
+}
+
 static void 
 update_textures(struct st_context *st)
 {
-   GLuint u;
+   struct pipe_context *pipe = st->pipe;
+   struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
+   struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+   const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
+                                    fprog->Base.SamplersUsed);
+   GLuint su;
 
-   for (u = 0; u < st->ctx->Const.MaxTextureImageUnits; u++) {
-      struct gl_texture_object *texObj
-         = st->ctx->Texture.Unit[u]._Current;
-      if (texObj) {
-         struct pipe_mipmap_tree *mt;
+   st->state.num_textures = 0;
 
-         mt = st_get_texobj_mipmap_tree(texObj);
+   /* loop over sampler units (aka tex image units) */
+   for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+      struct pipe_sampler_view *sampler_view = NULL;
+      enum pipe_format st_view_format;
+      if (samplersUsed & (1 << su)) {
+         struct gl_texture_object *texObj;
+         struct st_texture_object *stObj;
+         GLboolean retval;
+         GLuint texUnit;
 
-         st->pipe->set_texture_state(st->pipe, u, mt);
-      }
-      else {
-         st->pipe->set_texture_state(st->pipe, u, NULL);
+         if (fprog->Base.SamplersUsed & (1 << su))
+            texUnit = fprog->Base.SamplerUnits[su];
+         else
+            texUnit = vprog->Base.SamplerUnits[su];
+
+         texObj = st->ctx->Texture.Unit[texUnit]._Current;
+
+         if (!texObj) {
+            texObj = st_get_default_texture(st);
+         }
+         stObj = st_texture_object(texObj);
+
+         retval = st_finalize_texture(st->ctx, st->pipe, texObj);
+         if (!retval) {
+            /* out of mem */
+            continue;
+         }
+
+        st_view_format = stObj->pt->format;
+        {
+           struct st_texture_image *firstImage;
+           enum pipe_format firstImageFormat;
+           firstImage = st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+
+           firstImageFormat = st_mesa_format_to_pipe_format(firstImage->base.TexFormat);
+           if (firstImageFormat != stObj->pt->format)
+              st_view_format = firstImageFormat;
+
+        }
+         st->state.num_textures = su + 1;
+
+        /* if sampler view has changed dereference it */
+        if (stObj->sampler_view)
+            if (check_sampler_swizzle(stObj->sampler_view,
+                                      stObj->base._Swizzle,
+                                      stObj->base.DepthMode) ||
+                (st_view_format != stObj->sampler_view->format))
+              pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+
+         sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe, st_view_format);
       }
+      pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
+   }
+
+   cso_set_fragment_sampler_views(st->cso_context,
+                                  st->state.num_textures,
+                                  st->state.sampler_views);
+   if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
+      cso_set_vertex_sampler_views(st->cso_context,
+                                   MIN2(st->state.num_textures,
+                                        st->ctx->Const.MaxVertexTextureImageUnits),
+                                   st->state.sampler_views);
    }
 }
 
 
 const struct st_tracked_state st_update_texture = {
-   .dirty = {
-      .mesa = _NEW_TEXTURE,
-      .st  = 0,
+   "st_update_texture",                                        /* name */
+   {                                                   /* dirty */
+      _NEW_TEXTURE,                                    /* mesa */
+      ST_NEW_FRAGMENT_PROGRAM,                         /* st */
    },
-   .update = update_textures
+   update_textures                                     /* update */
 };
 
 
 
 
+static void 
+finalize_textures(struct st_context *st)
+{
+   struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+   const GLboolean prev_missing_textures = st->missing_textures;
+   GLuint su;
+
+   st->missing_textures = GL_FALSE;
+
+   for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
+      if (fprog->Base.SamplersUsed & (1 << su)) {
+         const GLuint texUnit = fprog->Base.SamplerUnits[su];
+         struct gl_texture_object *texObj
+            = st->ctx->Texture.Unit[texUnit]._Current;
+
+         if (texObj) {
+            GLboolean retval;
+
+            retval = st_finalize_texture(st->ctx, st->pipe, texObj);
+            if (!retval) {
+               /* out of mem */
+               st->missing_textures = GL_TRUE;
+               continue;
+            }
+         }
+      }
+   }
+
+   if (prev_missing_textures != st->missing_textures)
+      st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM;
+}
+
 
+
+const struct st_tracked_state st_finalize_textures = {
+   "st_finalize_textures",             /* name */
+   {                                   /* dirty */
+      _NEW_TEXTURE,                    /* mesa */
+      0,                               /* st */
+   },
+   finalize_textures                   /* update */
+};