glsl: move variables in to ir_variable::data, part II
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
index 3115a2511ce0b9ba23b342a3cb02ef13aa14978e..d79e04cf49c859e5caea7ceac5fec87fb9c1cd37 100644 (file)
@@ -1,8 +1,8 @@
 /**************************************************************************
- * 
+ *
  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  * All Rights Reserved.
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * distribute, sub license, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice (including the
  * next paragraph) shall be included in all copies or substantial portions
  * of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@@ -22,7 +22,7 @@
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
+ *
  **************************************************************************/
 
  /*
   *   Keith Whitwell <keith@tungstengraphics.com>
   *   Brian Paul
   */
+
 
 #include "main/macros.h"
 #include "main/mtypes.h"
 #include "main/samplerobj.h"
+#include "main/texobj.h"
 #include "program/prog_instruction.h"
 
 #include "st_context.h"
@@ -137,7 +138,7 @@ check_sampler_swizzle(struct pipe_sampler_view *sv,
 }
 
 
-static INLINE struct pipe_sampler_view *
+static struct pipe_sampler_view *
 st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
                                          struct st_texture_object *stObj,
                                           const struct gl_sampler_object *samp,
@@ -146,12 +147,32 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
    struct pipe_sampler_view templ;
    GLuint swizzle = apply_depthmode(stObj->pt->format,
                                     stObj->base._Swizzle,
-                                    samp->DepthMode);
+                                    stObj->base.DepthMode);
 
    u_sampler_view_default_template(&templ,
                                    stObj->pt,
                                    format);
-   templ.u.tex.first_level = stObj->base.BaseLevel;
+
+   if (stObj->pt->target == PIPE_BUFFER) {
+      unsigned base, size;
+      unsigned f, n;
+      const struct util_format_description *desc
+         = util_format_description(templ.format);
+
+      base = stObj->base.BufferOffset;
+      if (base >= stObj->pt->width0)
+         return NULL;
+      size = MIN2(stObj->pt->width0 - base, (unsigned)stObj->base.BufferSize);
+
+      f = ((base * 8) / desc->block.bits) * desc->block.width;
+      n = ((size * 8) / desc->block.bits) * desc->block.width;
+      if (!n)
+         return NULL;
+      templ.u.buf.first_element = f;
+      templ.u.buf.last_element  = f + (n - 1);
+   } else {
+      templ.u.tex.first_level = stObj->base.BaseLevel;
+   }
 
    if (swizzle != SWIZZLE_NOOP) {
       templ.swizzle_r = GET_SWZ(swizzle, 0);
@@ -164,7 +185,7 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
 }
 
 
-static INLINE struct pipe_sampler_view *
+static struct pipe_sampler_view *
 st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
                                       struct pipe_context *pipe,
                                        const struct gl_sampler_object *samp,
@@ -182,8 +203,10 @@ st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
    return stObj->sampler_view;
 }
 
+
 static GLboolean
-update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_view,
+update_single_texture(struct st_context *st,
+                      struct pipe_sampler_view **sampler_view,
                      GLuint texUnit)
 {
    struct pipe_context *pipe = st->pipe;
@@ -191,7 +214,7 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_
    const struct gl_sampler_object *samp;
    struct gl_texture_object *texObj;
    struct st_texture_object *stObj;
-   enum pipe_format st_view_format;
+   enum pipe_format view_format;
    GLboolean retval;
 
    samp = _mesa_get_samplerobj(ctx, texUnit);
@@ -199,7 +222,7 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_
    texObj = ctx->Texture.Unit[texUnit]._Current;
 
    if (!texObj) {
-      texObj = st_get_default_texture(st);
+      texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
       samp = &texObj->Sampler;
    }
    stObj = st_texture_object(texObj);
@@ -211,35 +234,26 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_
    }
 
    /* Determine the format of the texture sampler view */
-   st_view_format = stObj->pt->format;
-   {
-      const struct st_texture_image *firstImage =
-        st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
-      const gl_format texFormat = firstImage->base.TexFormat;
-      enum pipe_format firstImageFormat =
-        st_mesa_format_to_pipe_format(texFormat);
-
-      if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) &&
-         (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
-         /* Don't do sRGB->RGB conversion.  Interpret the texture data as
-          * linear values.
-          */
-        const gl_format linearFormat =
-           _mesa_get_srgb_format_linear(texFormat);
-        firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
-      }
-
-      if (firstImageFormat != stObj->pt->format)
-        st_view_format = firstImageFormat;
+   if (texObj->Target == GL_TEXTURE_BUFFER) {
+      view_format =
+         st_mesa_format_to_pipe_format(stObj->base._BufferObjectFormat);
    }
+   else {
+      view_format =
+         stObj->surface_based ? stObj->surface_format : stObj->pt->format;
 
+      /* If sRGB decoding is off, use the linear format */
+      if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
+         view_format = util_format_linear(view_format);
+      }
+   }
 
    /* if sampler view has changed dereference it */
    if (stObj->sampler_view) {
       if (check_sampler_swizzle(stObj->sampler_view,
                                stObj->base._Swizzle,
-                               samp->DepthMode) ||
-         (st_view_format != stObj->sampler_view->format) ||
+                               stObj->base.DepthMode) ||
+         (view_format != stObj->sampler_view->format) ||
          stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
         pipe_sampler_view_reference(&stObj->sampler_view, NULL);
       }
@@ -247,80 +261,113 @@ update_single_texture(struct st_context *st, struct pipe_sampler_view **sampler_
 
    *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
                                                          samp,
-                                                         st_view_format);
+                                                         view_format);
    return GL_TRUE;
 }
 
-static void 
-update_vertex_textures(struct st_context *st)
+
+
+static void
+update_textures(struct st_context *st,
+                unsigned shader_stage,
+                const struct gl_program *prog,
+                unsigned max_units,
+                struct pipe_sampler_view **sampler_views,
+                unsigned *num_textures)
 {
-   const struct gl_context *ctx = st->ctx;
-   struct gl_vertex_program *vprog = ctx->VertexProgram._Current;
-   GLuint su;
+   const GLuint old_max = *num_textures;
+   GLbitfield samplers_used = prog->SamplersUsed;
+   GLuint unit, new_count;
+
+   if (samplers_used == 0x0 && old_max == 0)
+      return;
 
-   st->state.num_vertex_textures = 0;
+   *num_textures = 0;
 
    /* loop over sampler units (aka tex image units) */
-   for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
+   for (unit = 0; unit < max_units; unit++, samplers_used >>= 1) {
       struct pipe_sampler_view *sampler_view = NULL;
-      if (vprog->Base.SamplersUsed & (1 << su)) {
-         GLboolean retval;
-         GLuint texUnit;
-
-        texUnit = vprog->Base.SamplerUnits[su];
 
-        retval = update_single_texture(st, &sampler_view, texUnit);
-        if (retval == GL_FALSE)
-           continue;
+      if (samplers_used & 1) {
+         const GLuint texUnit = prog->SamplerUnits[unit];
+         GLboolean retval;
 
-        st->state.num_vertex_textures = su + 1;
+         retval = update_single_texture(st, &sampler_view, texUnit);
+         if (retval == GL_FALSE)
+            continue;
 
+         *num_textures = unit + 1;
       }
-      pipe_sampler_view_reference(&st->state.sampler_vertex_views[su], sampler_view);
+      else if (samplers_used == 0 && unit >= old_max) {
+         /* if we've reset all the old views and we have no more new ones */
+         break;
+      }
+
+      pipe_sampler_view_reference(&(sampler_views[unit]), sampler_view);
    }
 
-   if (ctx->Const.MaxVertexTextureImageUnits > 0) {
-      GLuint numUnits = MIN2(st->state.num_vertex_textures,
-                             ctx->Const.MaxVertexTextureImageUnits);
-      cso_set_vertex_sampler_views(st->cso_context,
-                                   numUnits,
-                                   st->state.sampler_vertex_views);
+   /* Ex: if old_max = 3 and *num_textures = 1, we need to pass an
+    * array of views={X, NULL, NULL} to unref the old texture views
+    * at positions [1] and [2].
+    */
+   new_count = MAX2(*num_textures, old_max);
+   assert(new_count <= max_units);
+
+   cso_set_sampler_views(st->cso_context,
+                         shader_stage,
+                         new_count,
+                         sampler_views);
+}
+
+
+
+static void
+update_vertex_textures(struct st_context *st)
+{
+   const struct gl_context *ctx = st->ctx;
+
+   if (ctx->Const.VertexProgram.MaxTextureImageUnits > 0) {
+      update_textures(st,
+                      PIPE_SHADER_VERTEX,
+                      &ctx->VertexProgram._Current->Base,
+                      ctx->Const.VertexProgram.MaxTextureImageUnits,
+                      st->state.sampler_views[PIPE_SHADER_VERTEX],
+                      &st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
    }
 }
 
-static void 
+
+static void
 update_fragment_textures(struct st_context *st)
 {
    const struct gl_context *ctx = st->ctx;
-   struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
-   GLuint su;
 
-   st->state.num_textures = 0;
-
-   /* loop over sampler units (aka tex image units) */
-   for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
-      struct pipe_sampler_view *sampler_view = NULL;
-      if (fprog->Base.SamplersUsed & (1 << su)) {
-         GLboolean retval;
-         GLuint texUnit;
+   update_textures(st,
+                   PIPE_SHADER_FRAGMENT,
+                   &ctx->FragmentProgram._Current->Base,
+                   ctx->Const.FragmentProgram.MaxTextureImageUnits,
+                   st->state.sampler_views[PIPE_SHADER_FRAGMENT],
+                   &st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
+}
 
-        texUnit = fprog->Base.SamplerUnits[su];
 
-        retval = update_single_texture(st, &sampler_view, texUnit);
-        if (retval == GL_FALSE)
-           continue;
+static void
+update_geometry_textures(struct st_context *st)
+{
+   const struct gl_context *ctx = st->ctx;
 
-         st->state.num_textures = su + 1;
-      }
-      pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
+   if (ctx->GeometryProgram._Current) {
+      update_textures(st,
+                      PIPE_SHADER_GEOMETRY,
+                      &ctx->GeometryProgram._Current->Base,
+                      ctx->Const.FragmentProgram.MaxTextureImageUnits,
+                      st->state.sampler_views[PIPE_SHADER_GEOMETRY],
+                      &st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
    }
-
-   cso_set_fragment_sampler_views(st->cso_context,
-                                  st->state.num_textures,
-                                  st->state.sampler_views);
 }
 
-const struct st_tracked_state st_update_texture = {
+
+const struct st_tracked_state st_update_fragment_texture = {
    "st_update_texture",                                        /* name */
    {                                                   /* dirty */
       _NEW_TEXTURE,                                    /* mesa */
@@ -329,8 +376,9 @@ const struct st_tracked_state st_update_texture = {
    update_fragment_textures                            /* update */
 };
 
+
 const struct st_tracked_state st_update_vertex_texture = {
-   "st_update_vertex_texture",                                 /* name */
+   "st_update_vertex_texture",                         /* name */
    {                                                   /* dirty */
       _NEW_TEXTURE,                                    /* mesa */
       ST_NEW_VERTEX_PROGRAM,                           /* st */
@@ -338,7 +386,19 @@ const struct st_tracked_state st_update_vertex_texture = {
    update_vertex_textures                              /* update */
 };
 
-static void 
+
+const struct st_tracked_state st_update_geometry_texture = {
+   "st_update_geometry_texture",                       /* name */
+   {                                                   /* dirty */
+      _NEW_TEXTURE,                                    /* mesa */
+      ST_NEW_GEOMETRY_PROGRAM,                         /* st */
+   },
+   update_geometry_textures                            /* update */
+};
+
+
+
+static void
 finalize_textures(struct st_context *st)
 {
    struct gl_context *ctx = st->ctx;
@@ -372,7 +432,6 @@ finalize_textures(struct st_context *st)
 }
 
 
-
 const struct st_tracked_state st_finalize_textures = {
    "st_finalize_textures",             /* name */
    {                                   /* dirty */