st_mesa_format_to_pipe_format(stObj->base._BufferObjectFormat);
}
else {
- view_format = stObj->pt->format;
+ view_format =
+ stObj->surface_based ? stObj->surface_format : stObj->pt->format;
/* If sRGB decoding is off, use the linear format */
if (samp->sRGBDecode == GL_SKIP_DECODE_EXT) {
{
const struct gl_context *ctx = st->ctx;
- if (ctx->Const.MaxVertexTextureImageUnits > 0) {
+ if (ctx->Const.VertexProgram.MaxTextureImageUnits > 0) {
update_textures(st,
PIPE_SHADER_VERTEX,
&ctx->VertexProgram._Current->Base,
- ctx->Const.MaxVertexTextureImageUnits,
+ ctx->Const.VertexProgram.MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_VERTEX],
&st->state.num_sampler_views[PIPE_SHADER_VERTEX]);
}
update_textures(st,
PIPE_SHADER_FRAGMENT,
&ctx->FragmentProgram._Current->Base,
- ctx->Const.MaxTextureImageUnits,
+ ctx->Const.FragmentProgram.MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_FRAGMENT],
&st->state.num_sampler_views[PIPE_SHADER_FRAGMENT]);
}
update_textures(st,
PIPE_SHADER_GEOMETRY,
&ctx->GeometryProgram._Current->Base,
- ctx->Const.MaxTextureImageUnits,
+ ctx->Const.FragmentProgram.MaxTextureImageUnits,
st->state.sampler_views[PIPE_SHADER_GEOMETRY],
&st->state.num_sampler_views[PIPE_SHADER_GEOMETRY]);
}