st/mesa: set the correct window renderbuffer internal format
[mesa.git] / src / mesa / state_tracker / st_atom_texture.c
index 19ad2e8cc4a445185dd04a1317f5a1099a638559..f27a320a5bcfdce29cd404272c475b2b4af1820b 100644 (file)
@@ -1,8 +1,8 @@
 /**************************************************************************
- * 
+ *
  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
  * All Rights Reserved.
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * distribute, sub license, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice (including the
  * next paragraph) shall be included in all copies or substantial portions
  * of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
@@ -22,7 +22,7 @@
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
+ *
  **************************************************************************/
 
  /*
   *   Keith Whitwell <keith@tungstengraphics.com>
   *   Brian Paul
   */
+
 
 #include "main/macros.h"
+#include "main/mtypes.h"
+#include "main/samplerobj.h"
+#include "main/texobj.h"
 #include "program/prog_instruction.h"
 
 #include "st_context.h"
@@ -135,7 +138,7 @@ check_sampler_swizzle(struct pipe_sampler_view *sv,
 }
 
 
-static INLINE struct pipe_sampler_view *
+static struct pipe_sampler_view *
 st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
                                          struct st_texture_object *stObj,
                                           const struct gl_sampler_object *samp,
@@ -162,7 +165,7 @@ st_create_texture_sampler_view_from_stobj(struct pipe_context *pipe,
 }
 
 
-static INLINE struct pipe_sampler_view *
+static struct pipe_sampler_view *
 st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
                                       struct pipe_context *pipe,
                                        const struct gl_sampler_object *samp,
@@ -181,104 +184,154 @@ st_get_texture_sampler_view_from_stobj(struct st_texture_object *stObj,
 }
 
 
-static void 
-update_textures(struct st_context *st)
+static GLboolean
+update_single_texture(struct st_context *st,
+                      struct pipe_sampler_view **sampler_view,
+                     GLuint texUnit)
 {
    struct pipe_context *pipe = st->pipe;
-   struct gl_vertex_program *vprog = st->ctx->VertexProgram._Current;
-   struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
-   const GLbitfield samplersUsed = (vprog->Base.SamplersUsed |
-                                    fprog->Base.SamplersUsed);
+   struct gl_context *ctx = st->ctx;
+   const struct gl_sampler_object *samp;
+   struct gl_texture_object *texObj;
+   struct st_texture_object *stObj;
+   enum pipe_format st_view_format;
+   GLboolean retval;
+
+   samp = _mesa_get_samplerobj(ctx, texUnit);
+
+   texObj = ctx->Texture.Unit[texUnit]._Current;
+
+   if (!texObj) {
+      texObj = _mesa_get_fallback_texture(ctx, TEXTURE_2D_INDEX);
+      samp = &texObj->Sampler;
+   }
+   stObj = st_texture_object(texObj);
+
+   retval = st_finalize_texture(ctx, st->pipe, texObj);
+   if (!retval) {
+      /* out of mem */
+      return GL_FALSE;
+   }
+
+   /* Determine the format of the texture sampler view */
+   st_view_format = stObj->pt->format;
+   {
+      const struct st_texture_image *firstImage =
+        st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
+      const gl_format texFormat = firstImage->base.TexFormat;
+      enum pipe_format firstImageFormat =
+        st_mesa_format_to_pipe_format(texFormat);
+
+      if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) &&
+         (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
+         /* Don't do sRGB->RGB conversion.  Interpret the texture data as
+          * linear values.
+          */
+        const gl_format linearFormat =
+           _mesa_get_srgb_format_linear(texFormat);
+        firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
+      }
+
+      if (firstImageFormat != stObj->pt->format)
+        st_view_format = firstImageFormat;
+   }
+
+   /* if sampler view has changed dereference it */
+   if (stObj->sampler_view) {
+      if (check_sampler_swizzle(stObj->sampler_view,
+                               stObj->base._Swizzle,
+                               samp->DepthMode) ||
+         (st_view_format != stObj->sampler_view->format) ||
+         stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
+        pipe_sampler_view_reference(&stObj->sampler_view, NULL);
+      }
+   }
+
+   *sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
+                                                         samp,
+                                                         st_view_format);
+   return GL_TRUE;
+}
+
+
+static void
+update_vertex_textures(struct st_context *st)
+{
+   const struct gl_context *ctx = st->ctx;
+   struct gl_vertex_program *vprog = ctx->VertexProgram._Current;
    GLuint su;
 
-   st->state.num_textures = 0;
+   if (!vprog->Base.SamplersUsed && st->state.num_vertex_textures == 0)
+      return;
+
+   st->state.num_vertex_textures = 0;
 
    /* loop over sampler units (aka tex image units) */
-   for (su = 0; su < st->ctx->Const.MaxTextureImageUnits; su++) {
+   for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++) {
       struct pipe_sampler_view *sampler_view = NULL;
-      enum pipe_format st_view_format;
-      if (samplersUsed & (1 << su)) {
-         struct gl_texture_object *texObj;
-         struct st_texture_object *stObj;
+      if (vprog->Base.SamplersUsed & (1 << su)) {
          GLboolean retval;
          GLuint texUnit;
-         const struct gl_sampler_object *samp;
 
-         if (fprog->Base.SamplersUsed & (1 << su))
-            texUnit = fprog->Base.SamplerUnits[su];
-         else
-            texUnit = vprog->Base.SamplerUnits[su];
+         texUnit = vprog->Base.SamplerUnits[su];
 
-         samp = st_get_mesa_sampler(st->ctx, texUnit);
+         retval = update_single_texture(st, &sampler_view, texUnit);
+         if (retval == GL_FALSE)
+            continue;
 
-         texObj = st->ctx->Texture.Unit[texUnit]._Current;
+         st->state.num_vertex_textures = su + 1;
+      }
+      pipe_sampler_view_reference(&st->state.sampler_vertex_views[su],
+                                  sampler_view);
+   }
 
-         if (!texObj) {
-            texObj = st_get_default_texture(st);
-            samp = &texObj->Sampler;
-         }
-         stObj = st_texture_object(texObj);
+   if (ctx->Const.MaxVertexTextureImageUnits > 0) {
+      GLuint numUnits = MIN2(st->state.num_vertex_textures,
+                             ctx->Const.MaxVertexTextureImageUnits);
+      cso_set_vertex_sampler_views(st->cso_context,
+                                   numUnits,
+                                   st->state.sampler_vertex_views);
+   }
+}
 
-         retval = st_finalize_texture(st->ctx, st->pipe, texObj);
-         if (!retval) {
-            /* out of mem */
-            continue;
-         }
 
-         /* Determine the format of the texture sampler view */
-        st_view_format = stObj->pt->format;
-        {
-           const struct st_texture_image *firstImage =
-               st_texture_image(stObj->base.Image[0][stObj->base.BaseLevel]);
-            const gl_format texFormat = firstImage->base.TexFormat;
-           enum pipe_format firstImageFormat =
-               st_mesa_format_to_pipe_format(texFormat);
-
-           if ((samp->sRGBDecode == GL_SKIP_DECODE_EXT) &&
-                (_mesa_get_format_color_encoding(texFormat) == GL_SRGB)) {
-               /* don't do sRGB->RGB conversion.  Interpret the texture
-                * texture data as linear values.
-                */
-               const gl_format linearFormat =
-                  _mesa_get_srgb_format_linear(texFormat);
-              firstImageFormat = st_mesa_format_to_pipe_format(linearFormat);
-           }
-
-           if (firstImageFormat != stObj->pt->format)
-              st_view_format = firstImageFormat;
-        }
+static void
+update_fragment_textures(struct st_context *st)
+{
+   const struct gl_context *ctx = st->ctx;
+   struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
+   GLuint su;
+   int old_max = st->state.num_textures;
+   GLbitfield samplers_used = fprog->Base.SamplersUsed;
 
-         st->state.num_textures = su + 1;
+   st->state.num_textures = 0;
 
-        /* if sampler view has changed dereference it */
-        if (stObj->sampler_view) {
-            if (check_sampler_swizzle(stObj->sampler_view,
-                                      stObj->base._Swizzle,
-                                      samp->DepthMode) ||
-                (st_view_format != stObj->sampler_view->format) ||
-                stObj->base.BaseLevel != stObj->sampler_view->u.tex.first_level) {
-              pipe_sampler_view_reference(&stObj->sampler_view, NULL);
-            }
-         }
+   /* loop over sampler units (aka tex image units) */
+   for (su = 0; su < ctx->Const.MaxTextureImageUnits; su++, samplers_used >>= 1) {
+      struct pipe_sampler_view *sampler_view = NULL;
+
+      if (samplers_used & 1) {
+         GLboolean retval;
+         GLuint texUnit;
+
+         texUnit = fprog->Base.SamplerUnits[su];
 
-         sampler_view = st_get_texture_sampler_view_from_stobj(stObj, pipe,
-                                                               samp,
-                                                               st_view_format);
+         retval = update_single_texture(st, &sampler_view, texUnit);
+         if (retval == GL_FALSE)
+            continue;
+
+         st->state.num_textures = su + 1;
+      } else if (samplers_used == 0 && su >= old_max) {
+         /* if we've reset all the old views and we have no more new ones */
+         break;
       }
+
       pipe_sampler_view_reference(&st->state.sampler_views[su], sampler_view);
    }
 
    cso_set_fragment_sampler_views(st->cso_context,
                                   st->state.num_textures,
                                   st->state.sampler_views);
-
-   if (st->ctx->Const.MaxVertexTextureImageUnits > 0) {
-      GLuint numUnits = MIN2(st->state.num_textures,
-                             st->ctx->Const.MaxVertexTextureImageUnits);
-      cso_set_vertex_sampler_views(st->cso_context,
-                                   numUnits,
-                                   st->state.sampler_views);
-   }
 }
 
 
@@ -288,31 +341,41 @@ const struct st_tracked_state st_update_texture = {
       _NEW_TEXTURE,                                    /* mesa */
       ST_NEW_FRAGMENT_PROGRAM,                         /* st */
    },
-   update_textures                                     /* update */
+   update_fragment_textures                            /* update */
 };
 
 
+const struct st_tracked_state st_update_vertex_texture = {
+   "st_update_vertex_texture",                         /* name */
+   {                                                   /* dirty */
+      _NEW_TEXTURE,                                    /* mesa */
+      ST_NEW_VERTEX_PROGRAM,                           /* st */
+   },
+   update_vertex_textures                              /* update */
+};
+
 
 
-static void 
+static void
 finalize_textures(struct st_context *st)
 {
-   struct gl_fragment_program *fprog = st->ctx->FragmentProgram._Current;
+   struct gl_context *ctx = st->ctx;
+   struct gl_fragment_program *fprog = ctx->FragmentProgram._Current;
    const GLboolean prev_missing_textures = st->missing_textures;
    GLuint su;
 
    st->missing_textures = GL_FALSE;
 
-   for (su = 0; su < st->ctx->Const.MaxTextureCoordUnits; su++) {
+   for (su = 0; su < ctx->Const.MaxTextureCoordUnits; su++) {
       if (fprog->Base.SamplersUsed & (1 << su)) {
          const GLuint texUnit = fprog->Base.SamplerUnits[su];
          struct gl_texture_object *texObj
-            = st->ctx->Texture.Unit[texUnit]._Current;
+            = ctx->Texture.Unit[texUnit]._Current;
 
          if (texObj) {
             GLboolean retval;
 
-            retval = st_finalize_texture(st->ctx, st->pipe, texObj);
+            retval = st_finalize_texture(ctx, st->pipe, texObj);
             if (!retval) {
                /* out of mem */
                st->missing_textures = GL_TRUE;
@@ -327,7 +390,6 @@ finalize_textures(struct st_context *st)
 }
 
 
-
 const struct st_tracked_state st_finalize_textures = {
    "st_finalize_textures",             /* name */
    {                                   /* dirty */