{
struct gl_context *ctx = st->ctx;
GLfloat yScale, yBias;
- int i;
+ unsigned i;
/* _NEW_BUFFERS
*/
if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
*/
for (i = 0; i < ctx->Const.MaxViewports; i++)
{
- double scale[3], translate[3];
+ float scale[3], translate[3];
_mesa_get_viewport_xform(ctx, i, scale, translate);
st->state.viewport[i].scale[0] = scale[0];