i965: add support for force_gl_vendor
[mesa.git] / src / mesa / state_tracker / st_atom_viewport.c
index 7a1a689b7907a806a8e7c9a89f62487d5ab3cd0c..ad0ad6bd775caac35cc07c83418c5c4ec9826121 100644 (file)
 
 
 #include "main/context.h"
+#include "main/viewport.h"
 #include "st_context.h"
 #include "st_atom.h"
+#include "st_util.h"
 #include "pipe/p_context.h"
 #include "cso_cache/cso_context.h"
 
+static enum pipe_viewport_swizzle
+viewport_swizzle_from_glenum(GLenum16 swizzle)
+{
+   return swizzle - GL_VIEWPORT_SWIZZLE_POSITIVE_X_NV;
+}
+
 /**
  * Update the viewport transformation matrix.  Depends on:
  *  - viewport pos/size
  *  - depthrange
  *  - window pos/size or FBO size
  */
-static void
-update_viewport( struct st_context *st )
+void
+st_update_viewport( struct st_context *st )
 {
    struct gl_context *ctx = st->ctx;
-   GLfloat yScale, yBias;
-
-   /* _NEW_BUFFERS
-    */
-   if (st_fb_orientation(ctx->DrawBuffer) == Y_0_TOP) {
-      /* Drawing to a window.  The corresponding gallium surface uses
-       * Y=0=TOP but OpenGL is Y=0=BOTTOM.  So we need to invert the viewport.
-       */
-      yScale = -1;
-      yBias = (GLfloat)ctx->DrawBuffer->Height;
-   }
-   else {
-      /* Drawing to an FBO where Y=0=BOTTOM, like OpenGL - don't invert */
-      yScale = 1.0;
-      yBias = 0.0;
-   }
+   unsigned i;
 
    /* _NEW_VIEWPORT 
     */
-   {
-      GLfloat x = (GLfloat)ctx->Viewport.X;
-      GLfloat y = (GLfloat)ctx->Viewport.Y;
-      GLfloat z = ctx->Viewport.Near;
-      GLfloat half_width = (GLfloat)ctx->Viewport.Width * 0.5f;
-      GLfloat half_height = (GLfloat)ctx->Viewport.Height * 0.5f;
-      GLfloat half_depth = (GLfloat)(ctx->Viewport.Far - ctx->Viewport.Near) * 0.5f;
-      
-      st->state.viewport.scale[0] = half_width;
-      st->state.viewport.scale[1] = half_height * yScale;
-      st->state.viewport.scale[2] = half_depth;
-      st->state.viewport.scale[3] = 1.0;
+   for (i = 0; i < st->state.num_viewports; i++) {
+      float *scale = st->state.viewport[i].scale;
+      float *translate = st->state.viewport[i].translate;
+
+      _mesa_get_viewport_xform(ctx, i, scale, translate);
 
-      st->state.viewport.translate[0] = half_width + x;
-      st->state.viewport.translate[1] = (half_height + y) * yScale + yBias;
-      st->state.viewport.translate[2] = half_depth + z;
-      st->state.viewport.translate[3] = 0.0;
+      /* _NEW_BUFFERS */
+      /* Drawing to a window where the coordinate system is upside down. */
+      if (st->state.fb_orientation == Y_0_TOP) {
+         scale[1] *= -1;
+         translate[1] = st->state.fb_height - translate[1];
+      }
 
-      cso_set_viewport(st->cso_context, &st->state.viewport);
+      st->state.viewport[i].swizzle_x = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleX);
+      st->state.viewport[i].swizzle_y = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleY);
+      st->state.viewport[i].swizzle_z = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleZ);
+      st->state.viewport[i].swizzle_w = viewport_swizzle_from_glenum(ctx->ViewportArray[i].SwizzleW);
    }
-}
 
+   cso_set_viewport(st->cso_context, &st->state.viewport[0]);
 
-const struct st_tracked_state st_update_viewport = {
-   "st_update_viewport",                               /* name */
-   {                                                   /* dirty */
-      _NEW_BUFFERS | _NEW_VIEWPORT,                    /* mesa */
-      0,                                               /* st */
-   },
-   update_viewport                                     /* update */
-};
+   if (st->state.num_viewports > 1) {
+      struct pipe_context *pipe = st->pipe;
+
+      pipe->set_viewport_states(pipe, 1, st->state.num_viewports - 1,
+                                &st->state.viewport[1]);
+   }
+}