#include "main/context.h"
-#include "main/colormac.h"
#include "st_context.h"
#include "st_atom.h"
#include "pipe/p_context.h"
static void
update_viewport( struct st_context *st )
{
- GLcontext *ctx = st->ctx;
+ struct gl_context *ctx = st->ctx;
GLfloat yScale, yBias;
/* _NEW_BUFFERS