/**************************************************************************
*
- * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2007 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
/*
* Authors:
- * Zack Rusin <zack@tungstengraphics.com>
+ * Zack Rusin <zackr@vmware.com>
*/
#ifndef ST_CACHE_H
#define ST_CACHE_H
-#include "pipe/cso_cache/cso_cache.h"
-
struct pipe_blend_state;
+struct pipe_depth_stencil_alpha_state;
+struct pipe_rasterizer_state;
struct pipe_sampler_state;
+struct pipe_shader_state;
struct st_context;
+
const struct cso_blend *
st_cached_blend_state(struct st_context *st,
const struct pipe_blend_state *blend);
-struct pipe_sampler_state *
+const struct cso_sampler *
st_cached_sampler_state(struct st_context *st,
const struct pipe_sampler_state *sampler);
-struct pipe_depth_stencil_state *st_cached_depth_stencil_state(
- struct st_context *st,
- const struct pipe_depth_stencil_state *depth_stencil);
+const struct cso_depth_stencil_alpha *
+st_cached_depth_stencil_alpha_state(struct st_context *st,
+ const struct pipe_depth_stencil_alpha_state *depth_stencil);
-struct pipe_rasterizer_state *st_cached_rasterizer_state(
- struct st_context *st,
- const struct pipe_rasterizer_state *raster);
+const struct cso_rasterizer *
+st_cached_rasterizer_state(struct st_context *st,
+ const struct pipe_rasterizer_state *raster);
-struct pipe_shader_state *st_cached_fs_state(
- struct st_context *st,
- const struct pipe_shader_state *templ);
+const struct cso_fragment_shader *
+st_cached_fs_state(struct st_context *st,
+ const struct pipe_shader_state *templ);
-struct pipe_shader_state *st_cached_vs_state(
- struct st_context *st,
- const struct pipe_shader_state *templ);
+const struct cso_vertex_shader *
+st_cached_vs_state(struct st_context *st,
+ const struct pipe_shader_state *templ);
#endif